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Poster: Pierca at 1/13/2006 8:54:35 AM PST
Subject: Tseric
   I just wanted to address a few concern to Tseric one on one and hopefully have him relay them back to developers. I don't expect them to give an immediate answer or a truth answer. They may not be aware of the problems, but I'm writing this post to bring to their attention about my concern about the gameplay and how their ideas of correct the problem may be achieving the opposite of what they hope for with the Warrior class.

I'm hoping those who poster in this topic can maintain a civil attitude. As stupid, gullible and nitpicking as my post may sound, I'm using my question to Tseric to allow him to pick and choose what he/she wants to answer. Lastly, I'm writing this topic personally for myself and I'm not demanding any changes whatsoever, but rather suggestions.

ThunderClap

I learned recently that Thunderclap reduces weapon speed by 10% and get very little in damage increase with every Rank. I'm not criticized the skill as I did before I just don't understand why damage increase for this skill is so low and why doesn't the talent doesn't the talent for reduce weapon speed further rather the rag for it. Is there a reason the developer's can't improve the quality of the skill rather than the cost. This skill would be more worth it if the damage or weapon speed reduction could be increased.

If you can't answer this, I'll understand, but if you relay this message to the developers, it would be nice.

Execute

Why haven't there been any improvements to this skill or its talent?

Pummel (over Shield Bash)

When I look at move such as Hero Strike, Sunder Armor, Cleave and Mortal Strike, I wonder why you didn't make Pummel a universal skill like these skills noted above instead of including Shield Bash. Both Pummel and Shield Bash stop spellcasting while doing damage, but Shield Bash takes longer to recover from.

Are you and the developer aware that most Warrior who fight against spellcaster use Berserker Stance for Pummel over Shield Bash because of shorter cooldown? Berserk Stance is used 90% in PvP for the simple fact you can still use Pummel for anti-spellcaster and Intercept is a good ability to use to close the gap between the warrior and a spellcaster since most of the classes can attack at a distance.

And yes, I'm aware that Shield Bash can only be used when in Balance Stance or Defensive Stance, but the majority of the Warrior players use two-handed weapons over one-handed weapons & shields in PvP. And to add, my intentions in making this suggestion isn't gear to benefit two-handed warriors or neglect single weapon shield warriors, but close the margin for warriors skills.

I notice a lot of the Warriors moves are similar to the next, creating unnecessary micro-managing of skills. Having moves with similar functions either make other skills in rarely stance such as Shield Stance either useless, undesirable to obtain or pointless to upgrade. Ask yourself, if a warrior didn't get Shield Bash Rank 2 would that effect his gameplay dramatically or if he favored Pummel would over Shield Bash, would that be consequence?

While I understand the concept you have for dividing the skills up among the stance to make the Warrior gameplay more tactical, which brings me to my question I have to ask. My question to you and the developers is, "Don't you think with the all the warrior skills lacking distinction in their functions, doesn't that makes certain skills pointless to have or upgrade."

Intercept (over Charge)

My feelings towards Intercept and Charge are exactly the same feelings I have for Pummel and Shield Bash. I sort of see why Charge is place into a different stance, but at the same time Intercept makes Charge pointless to have. Charge is a skill used to gain the initiative and extra rage for the start of the fight. Intercept allows a warrior to get back into melee range and if their opponent gets away or to "Charge" at the next opponent when already in engaged in battle. Yet that it seems a bit inconsistent.

My suggestion would be to make Intercept a universal skill for both Berserker and Balanced Stance. The exception here would be though that Intercept functions on a charge rather than rage and gain 1 charge per rank for a total of 3 charges at Rank 6. Each charge is recovered every minute.

I know my suggestion may seem to nitpick at the developers' ideas and intentions for these moves, but I feel though that it wouldn't change the gameplay and the usage of Intercept that much if it were to become a universal skill for both stances. As I mention earlier, the warrior has a lot of skills with similar function, but in this case somewhat (I'll explain more below) because Intercept beats out Charge in efficiency because it can be used while during battle with your opponent rather than pre-battle and it makes Berserk Stance more appealing.

This brings to ask yet another questions dealing with Warrior skills and stance. My question is "From a warrior, with certain stances possessing skills with more refine qualities to their counterparts, doesn't that encourage players to favor a stance over the other?"

I ask this question because several months became it was explained to the warrior community that stance were suppose to be used tactically, yet 95% warriors rely primary on one stance no how different they spec their warrior or what weapons they use.

Heroic Strike vs. Slam

Again, I maybe missing something here, but don't these two skills increase damage inflict with a weapon per queue? Both moves use the same amount of rage points to use, but I believe the difference in these two skills is apparent in their damage and timing. Heroic Strike damage can reduce through armor allowing for a fair amount of damage to be plus bonus damage from the skill and causes the warrior to pause for half a second after queuing it. Slam on the other does complete weapon damage while doing bonus damage from the skill just like Heroic Strike. (From what I hear) And from the attitude of the board, Slam isn't used often if at all.

Again, these clone skills are inconsistent abilities that are avoid wasting money and to save space on the hotkey menu. Not buying certain skills was the same philosophy I applied with the Paladin when I started the class over a year ago on my other account. It saved a lot of money and I was still an effective. I avoid Elemental resistance Aura, FoL, Devotion Aura (I use Concentration or Retribution), Turn Undead, Seal of Light and Seal of Wisdom.

I may have to do the same thing with Warrior, not of those skills are useful and there is a more refine version in one of the stance. Why not make slam a stun ability or attribute crippling attack? Is there a reason for the developers to keep this skill in or do they have future plans to improve it.
I can't seem to post anything on the Warrior Forums.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-warrior&t=733258&p=#post733258
 
Poster: Tseric at 1/15/2006 1:01:59 AM PST
Subject: Re: Tseric
   Pierca, I will be sure to read all of this material, if not comment on it. However, at this time I would simply like to illustrate some points.

Directing a post by including my name or the names of other reps is not something I want to encourage. I would rather see you title your opinions in a way that pertains to your topic.

I would like to address all of your points, but generally, it is easier for me to do so in, shall I say, "bite-sized" chunks. If everyone on this board responded with several pages of concerns, I would do a lot of reading and very little responding. I would like to keep conversation flowing, and to that end it is better to address singular points in a post, rather than a litany of topics.

As for your first point, Thunderclap is designed as a quick, initial debuff that can draw aggro from multiple mobs. More of a PvE ability, to be sure, but it is not designed to deal damage. The AoE nature of it is why it doesn't have an incredibly large debuff.

I'll try to get to the other points when it's not so late ;)

[ post edited by Tseric ]


Observational bias is part of science, life, etc.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-warrior&t=733258&p=#post737617
Poster: Tseric at 1/15/2006 1:01:59 AM PST
Subject: Re: Tseric *edited post*
   Pierca, I will be sure to read all of this material, if not comment on it. However, at this time I would simply like to illustrate some points.

Directing a post by including my name or the names of other reps is not something I want to encourage. I would rather see you title your opinions in a way that pertains to your topic.

I would like to address all of your points, but generally, it is easier for me to do so in, shall I say, "bite-sized" chunks. If everyone on this board responded with several pages of concerns, I would do a lot of reading and very little responding. I would like to keep conversation flowing, and to that end it is better to address singular points in a post, rather than a litany of topics.

As for your first point, Thunderclap is designed as a quick, initial debuff that can draw aggro from multiple mobs. More of a PvE ability, to be sure, but it is not designed to deal damage. The AoE nature of it is why it doesn't have an incredibly large debuff.

I'll try to get to the other points when it's not so late ;)

[ post edited by Tseric ]


Observational bias is part of science, life, etc.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-warrior&t=733258&p=#post737617

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