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Poster: Arlia at 12/8/2005 2:53:37 PM PST
Subject: Tactical Mastery is not a talent to me (v.2)
   Old thread is buggy; new posts ain't appearin'. Makin' a new thread, Myka; hope ya don't mind.

Here's the post I wanted to make on the other one, the post that disappeared into the aether:
________


Q u o t e:
Mages say the same thing about Improved Arcane Explosion. They claim that without the talent, the spell is useless, therefore make Arcane Explosion an instant-cast spell.

While I will admit that the talent is really, really useful, to say it should be a core ability may be a little extreme. The devs might be a tad steadfast in their categorization of this as a talent. Of course, all things are subject to change...



Q u o t e:
I'm not making a comparison of class-to-class. I am making a comparison of player perception and what is driven by the community as mandated playstyle. The OP is making the claim that a certain playstyle should be supported and enforced by core class mechanics.

Switching stances is necessary as a warrior. Absolutely. That's why there are different stances, with different abilities behind them. To say that TM should be a basic, trainable ability dramatically narrows the gap between using an ability from one stance in succession with one from another. Following that logic, why not just cram all of the abilities into one stance?

Frequent stance switching is a style of play that, while popular with many, should not be considered the only way to play. It is because of this distinction that TM is a talent and not a core ability. Rage loss/decay is something to be managed and considered. To make TM non-talented brings the warrior closer to trivializing this aspect of game mechanics.


(Potential biases: I play a DW Fury Warrior and I'm more of a casual player despite the occasional raid.)

I think the issue many warriors have is whether or not simply having Rage in combat is SO powerful that it must be completely (sans talents) taken away. Certainly, the ability to switch between stances that affect our defense and crit chance should warrant some sort of Rage penalty IMO. I'm all fine and dandy with that. But should that penalty be *total* rage loss before talents are applied?

Rage differs from the other "MP" pools in this game (MP=Magic Points, which alot of RPGs use as their point pool for abilities). Both Energy and Mana (and Focus?) replenish in time, whether in or out of combat. Rage builds based on the damage we give and take, and decays out of combat. And there's nothing wrong with that at all; one of the reasons I wanted to play a Warrior is because of this cool type of thing that resembles a 2D fighting game's Super Meter than an RPG's MP bar. And I'm all for needing to take a few lumps before I'm able to use my skills. =)

And stance-switching, coupled with the sheer amount of abilities Warriors get in this game compared to other MMOs just sold me on the class. There's no doubt in my mind that Warriors have a wicked set of tools at their disposal for both damage dealing and tanking, and that if all those tools were available in one static stance, that we'd be perchance just a little TOO good.

But we already have to change stances to Disarm, to Overpower, to Pummel, to Whirlwind, to Berserker Rage, and so on. We already have to cut off using some of our abilities immediately to have ready access to others. If making TM a buyable skill rather than a talent would somehow hurt, on some design level, the Warrior class, isn't it already hurting to *have* to invest in TM or just to have the necessary resource (Rage) at hand to use an ability when you switch stances?

I do believe that TM should be buyable or innate. However, unlike others, I don't think the answer is just to give every Warrior in WoW-land the ability to retain up to 25 Rage while switching stances, and I certainly don't think the ability to have up to 50 is good at all; that's a little TOO generous. I'm not sure what the answer to this should be: maybe losing 50% of your Rage when you switch (like going from 24 to 12, 50 to 25, 100 to 50, etc.) would be a better solution for such a non-talent implementation of TM? Just a thought.

Off topic a little, just in case Tseric sees my post and replies to it: I asked this in a topic I made that sunk to the bottom of the forums faster than... something... that's... really fast: what do y'all think of physical attack skills like Heroic/Mortal Strike, Whirlwind, Overpower, etc. using BOTH weapons (while dual-wielding, obviously) and having the same DW accuracy penalty as normal swinging, as opposed to using only the main hand but sans said accuracy nerf?

I play a spam HS style DW warrior, and I know I like the consistency HS brings to my game, but I've always liked playing high-risk/high-return, and always wondered what these skills would be like with the damage potential of using BOTH weapons and with the higher risk of missing.

I'm out for now!

EDIT - old thread: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-warrior&t=645776&p=1&tmp=1#post645776

The quotes above were from Tseric on pages 1 and 8 of the old thread.

[ post edited by Arlia ]

  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-warrior&t=656401&p=#post656401
 
Poster: Tseric at 12/8/2005 3:47:05 PM PST
Subject: Re: Tactical Mastery is not a talent to me (v
   So, I brought this up specifically in a meeting today.

Basically, the devs like this ability to be valued in talents. They do not regard it as necessary for progression of the warrior class, but it is useful.

The idea going forward is to consider creating talented options to allow for similar(but not the same) rage management as Tactical Mastery offers. Considering the fact that once expansion comes out and the level cap set to 70, talent trees will be adjusted to compensate for the level increase. In these future considerations, additional rage management will be kept in mind for various trees.

So while the talent may be useful, they do not see it as essential to character progression and therefore don't want to make it a core ability. Yet, they like the rage management ideas this ability creates and look to embellish on this idea through other methods.
WTT [Opinion] PST
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-warrior&t=656401&p=#post656515

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