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Poster: Aedak at 12/4/2005 5:03:16 PM PST
Subject: Compilation of Warrior Issues PART II
   The other thread broke at 24 pages, continue discussion here!

By the way, thanks for removing the Outdated Stickies. :)

[ post edited by Aedak ]


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~Berserker Extraordinaire~
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-warrior&t=645617&p=#post645617
 
Poster: Tseric at 12/4/2005 6:26:39 PM PST
Subject: Re: Compilation of Warrior Issues PART II
   Part II, indeed...


Q u o t e:
  • [8] Improved Shield Block - This has been an issue for warriors since release. No matter how you try to argue it, warriors simply don't put 3/3 points into this talent. It's useless beyond 1/3 because it already takes advantage of the extra block, and lasts long enough already that warriors with enough common sense realize this and do not finish it off by putting 2 more talent points into it.

    • Solution: Make this a 1/1 talent, or give us a reason to put 2 more points into it. ie: Increase the duration of shield block by 1 seconds per point, additional mitigation of some kind. Be creative you know? :P


  • It certainly is your prerogative not to completely fill out any one talent. In the protection tree, there are very few talents that are prerequisite for other talents. You can add points around it. Therefore, doesn't it work like a 1/1 talent anyways? It is neither requisite for you to have 3 points for full function or to progress in the talent tree. Not every talent can be dramatically appealing, skill altering(drastically) and be inexpensive.


    Q u o t e:
  • [9] Itemization - I've seen a lot of different arguments from warriors regarding current itemization. People would like answers.

    ie: What's up with Darksoul?

    • Solution: Answer our Questions.


  • Itemization is always being worked on and added to. Obviously more comes in new dungeons, but itemization progresses outside of that as well. Overall, melee classes have it pretty good in terms of variety and selection. Casters need a little more balancing in this field, but not drastically so.


    Q u o t e:
  • [10] Wrath Set Bonus - Honestly I don't know why these were not changed in 1.9. Wrath is obviously a tanking set, all of the stats and attributes on each piece of the set (excluding the bracers which should also have +defense) have str/sta/def/block/parry/dodge/resist or some similar combination. I don't understand why the first set bonus is so non-tank oriented.

    For example: The 3 set bonus for Wrath is +30 Attack Power bonus to Battleshout. Well, I could have gotten Improved battleshout with talents to increase this. Most tanking warriors (the ones who are obtaining wrath anyway) don't want or need an extra 30 attack power, it's essentially worthless to them. 30 Attack power is something you would think would be on a PvP set (which actually has +15 sta, -5 intercept cooldown, and +1 parry - Imagine that...).

    The second bonus has a 20% chance after using an offensive ability requiring rage that your next offensive ability requires 5 less rage to use. This is actually pretty useful if you think about it. With skills like shield bash, heroic strike, revenge, etc., a warrior probably takes advantage of this bonus more often than he thinks.

    The third bonus gives a 4% chance to parry the next attack after a block. For people who don't understand, everytime you block (depending on how high your block rate is or if you use shield block often), you will have a 4% chance to gain a proc that increases your parry to 100% on the next attack. I think this talent is great, but chance of this actually occuring even if the warrior has a 20-30% blockrate is still awfully low.

    • Solution: Re-work the 3-piece bonus so it is more tank-oriented. With the 8-piece bonus, raise the chance to gain the proc off a block by 4-6% so it is actually worth it (This is an 8 piece set bonus for crying out loud). Or change it to something completely different so it is actually worth completing the set for.


  • Well, if the set bonuses weren't changed in 1.9, I'm going to assume that the devs were happy with them. To say the set bonuses should be more tank oriented might put too much focus in that one field, as warriors are capable of more than just tanking. Overall, the set is more stat based than set bonus based. It has a large variety of bonuses on the various pieces outside of set bonuses. Nonetheless, I'll bring this up further and see what their take on it is. I'm guessing that due to the varied stats and bonuses on individual pieces, this may allow for less value on set bonuses, for balancing purposes.


    Q u o t e:
  • [11] Bloodthirst - As briefly mentioned before, this talent is still severely lacking. The amount of Attack power required to even come close to on par with a mediocre weapon's mortal strike attack is obscene (We're talking 2400+ AP to compete in damage). 40% was pretty weak, 45% in Patch 1.9 is better. But honestly, it's still not enough. I've tested the new BT, enrage, etc. on the test and haven't noticed much change at all. While I haven't noticed a significant drop in my overall DPS (1.9 enrage) in the 20-man AQ, BT still really needs a buff of some sort.

    The other problem is obviously the healing portion of bloodthirst. People are unhappy with the amount gained. 2h fury warriors may or may not even be able to use up those 5 attacks before the 8 seconds are up. Dual wield warriors can almost always use up all of the "charges" and take full advantage of this talent because it is independent of weapon damage or speed. The healing aspect of bloodthirst may need some love.

    • Solution #1: Increase the damage on Bloodthirst from Attack Power to 50-60%, instead of 45%. Not only are these nice round numbers, but they will bring the BT talent more in line with MS warriors. Think about increasing the restored healing on bloodthirst, or change it completely to something else such as other people have suggested. ie: PvP versatility by adding an anti-snare effect, or possibly adding a piercing effect that lowers armor. Or, have Bloodthirst ignore armor completely.

    • Solution #2: Change Bloodthirst so it acts similar to Mortal strike, in that it deals weapon damage +? and scales with weapons rather than AP. Both main and off-hands would be included in the equation, and it would work with Two-handed weapons as well. The faults of this idea is there is no way to tell how it would scale with all weapons, and would actually hurt those who use a shield with a one-handed weapon.

    • Solution #3: Modify Bloodthirst so that it increases the chance to crit on the next attack (or a number of successive attacks, a proc similar to felstriker).


  • It's getting buffed as of 1.9, so at the least it's got current dev attention. The likelihood of buffing the healing aspect is, in all honesty, not very likely. I'll bring it up while the changes are happening and see how the testing is going on it.
    WTT [Opinion] PST
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-warrior&t=645617&p=#post645759
    Poster: Tseric at 12/4/2005 6:38:41 PM PST
    Subject: Re: Compilation of Warrior Issues PART II
      

    Q u o t e:
    Agreed, but here's the problem with that comment:

    The nontanking stats were REMOVED in a previous patch, and the wrath was beefed up in terms of tanking purposes. Why add more tank-oriented stats to the set, and then not have tank-oriented set bonuses when the set is obviously meant to be a tank set? Most dps warriors don't walk around in full wrath because the stats are *obviously* not tuned in that way.


    How about we replace the word "tanking" with "grouping"? In that respect a bonus for the shout helps others, not just the warrior. Rage proc/bonus applies to many situations, as does the parry bonus.
    WTT [Opinion] PST
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-warrior&t=645617&p=#post645782
    Poster: Tseric at 12/4/2005 6:50:57 PM PST
    Subject: Re: Compilation of Warrior Issues PART II
      

    Q u o t e:
    These and the answers from the previous post are just about the most lackluster example of a dev giving a class attention I've seen in my 10 years of gaming, but thanks for ... whatever it is you are doing I guess.

    You seriously just told us that a talent with 3 ranks, 2 of which are useless, is fine and to just treat is like a 1/1 talent? I literally laughed out loud at that kind of response to warrior concerns.

    You ever even played a warrior? You know how frustrating it is to intercept a target and wind up atleast 30 yards away?

    I'm not trying to be a jerk but I've played this class 10 months and it seems blatantly obvious you never have played a level 60 warrior for any length of time whatsoever. 5% buff to bloodthrist is not sufficient to make any kind of fury build worth specing, 2 pointless ranks to shield block is not acceptable, watching helplessly as your character repeatedly misses his target while charging / intercepting is downright frustrating.

    If you are going to post here and be condiscending to us, atleast have a bit of knowledge about our class and the issues we are presenting to you because quite frankly, after 1 month playing this class at level 60 I made a list much similar to this one and none of it has been addressed in that time.


    And the warrior "patch" was an absolute failure. Bloodthirst and Shield Slam are both the most lacking 31 point talents of any class in the game easily. If i were to spec either fury or protection I would not waste 1 talent point in getting the final ability and thats just pathetic.

    Aanallein - who's been playing since before the miss rate fix. The only day I've ever been happy with a warrior change.


    Well, here's an idea. If you don't like what I'm saying, come up with an irrefutable response, not the targetted ranting you're displaying here. Trying to discredit me is going to get nobody anywhere.

    And I was just about to comment how warriors seem so much more reasonable in discussion...

    I still believe it, I would just prefer some individuals to use a little more logic and fewer directed comments.
    WTT [Opinion] PST
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-warrior&t=645617&p=#post645814
    Poster: Tseric at 1/10/2006 5:07:14 PM PST
    Subject: Re: Compilation of Warrior Issues PART II
       Hello Aedak, you crafty dog.
    Bob is my co-pilot.
      http://forums.worldofwarcraft.com/thread.aspx?fn=wow-warrior&t=645617&p=#post727116

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