Poster: Dak at 11/24/2005 12:21:17 PM PST Subject: CoS nerf, an analysis |
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Facts:
- Current CoS damage increase is averaging at around 18% (0-100%)
- New CoS damage increase is hard to average (depends on targets) but we'll still remove 75 positive resist, potentially doubling our damage or avoiding a full resist, but also add 5%. On non-resistant mobs, we'll get 5. On a 75+ resistance mob, this is actually a 5% buff.
Although this looks like a 13% nerf, it's not. It is on zero resistance mobs, but lots of mobs at level 60+ have resistance to begin with so on those, we won't really see a difference.
We need to think out of the box though. They are also adding -resistance items for all casters. These items WILL permit resistance to go below zero and we can guess it will be the same mechanics as before. This brings a couple interesting ideas in perspective:
- Fire mages in MC will be viable. Not only will warlocks reduce their resistance by 75, but mages with 20, 50, 100 -resist gear will be able to decrease the resistance to their own spells further allowing full or even augmented damage.
- PVP melee fire/shadow resist gear will be less, or not a problem anymore with this gear, combined with CoS. Caster itemnization FTW!
- If a warlock gets -75 resist gear, he will basically have an "old CoS" on at all times. Stack this with CoS on a mob with resistance and you'll be dealing MORE damage than with the old CoS and no -resist gear
Of course we'll need to trade off +damage, +crit and/or stats in order to obtain -resist gear so I dunno how all of this will add up.
I'm going to take a wild guess and suppose they will review the resistance model. A warlock with -75 resist could deal the same massive crits Blizz just tried to nerf, so I'm going to guess they will review this as well.
http://xsinx.no-ip.com:8880/dak.html
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Poster: Tseric at 11/24/2005 1:35:37 PM PST Subject: Re: CoS nerf, an analysis |
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You should also consider the fact that spell penetration in general is going to be weighted less than +dmg or stats, in terms of item budgeting. It can be used more liberally on gear to counter-act resistances and you will likely see it cropping up on more items in the future.
Basically, a solution for some of the resist issue was isolated to a single spell. It is now being spread around for the use of all casters. Frankly, I will continue to use the spell fairly regularly. I just might switch up with CoA from time to time.
As it was before, CoS was relied on heavily in many situations. As it is now, I will be readjusting my hotkeys to taste...
Starin' you down, creepy jackalope eye...
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Poster: Tseric at 11/24/2005 1:45:02 PM PST Subject: Re: CoS nerf, an analysis |
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Q u o t e: Tseric:
Is the negative resistances found from using the spell penetration gear 'working as intended', or is that bugged?
Not that I mind; I'm going to love the combination of CoS/CoE to bring them to 0, and then spell penetration gear to bring them below zero. Just want to know if thats a valid tactic, or just a bug on the test server with the new type of gear.
Either way, I don't really mind; its just a question of whether or not to use CoS/CoE for the borderline targets (10-40) resistance.
I am going to venture a bit of a guess here. I don't have anyone to ask right now, it being Thanksgiving and all.
The basic need for a change stemmed from CoS being stacked on creatures and shoving vulnerability way up. In 1.9, CoS will not drop a creatures resistance below 0, even if it is stacked.
So, my tentative answer is, vulnerability is possible, but was being generated in unintended quantities and situations. Don't quote me on that, I will look for official word after the holiday.
Starin' you down, creepy jackalope eye...
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Poster: Tseric at 11/24/2005 2:04:53 PM PST Subject: Re: CoS nerf, an analysis |
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Q u o t e: Minor niggle, not that it matters at all.
IIRC, CoS, either rank, doesn't stack. You get a message 'A more powerful spell is already active' if you try to put rank 1 over rank 2, and if you cast rank 2 over someone else's rank 2, it just replaces it, not stacks.
Still, -75 resist did give some pretty sizable bonuses to damage.
Thanks for being chatty during the holidays; its appreciated.
My bad. I r teh confused. I could have sworn that 2 warlocks could stack CoS on one creature.
Starin' you down, creepy jackalope eye...
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Poster: Tseric at 11/24/2005 2:26:35 PM PST Subject: Re: CoS nerf, an analysis |
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Q u o t e: I appreciate you trying to answer threads from the frustrated mess that is the warlock class....but this is exactly why we are in such a mess..noone understands the freaking class for 2 penny.
I have yet to see any proofs of the contrary
It was a minor mis-recollection of facts. Let's not make a mountain out of a molehill.
Starin' you down, creepy jackalope eye...
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Poster: Tseric at 11/24/2005 2:31:38 PM PST Subject: Re: CoS nerf, an analysis |
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Q u o t e: much like your recollection of there being a buff on the 24 and 28 slot shard bags?
No, I said that last I heard it was desired to have bonuses on the bags. Who's poorly recollecting now?
Starin' you down, creepy jackalope eye...
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