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I'd like to report a bug I've uncovered in the test realm UI code before it goes live. It involves frame overlapping.
Basically, there are cases where if you place a frame in front of another, the top frame will *look* like it's on top of the other frame (as it's supposed to), and it will have a higher frame level than the other frame, but it won't *behave* as if its over the other frame. If you mouse over it, or try to click it, or whatever, it won't register, because the frame that's behind it will be in its way.
At least, it's happening this way with frames I place in front of the Player Frame and Minimap (even if I make the frame a child of them!).[ post edited by Zweider ]
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