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Poster: Ming at 3/18/2005 1:57:43 PM PST
Subject: Blizzard: Wurg + Spider needs a cooldown!
   Currently every player fighting a Rogue will summon one of these pets as soon as possible and keep them summoned in one click every time it is killed (instant cast and no cooldown).

For us to kill the pup or spider we lose all of our combo points, if we don't kill it we can not bandage or restealth after a successful blind (which is the whole point of the skill). Even if we do kill it they just resummon again.

I have also been knocked out of vanish by it (50/50) because it is always on me. For a level 1 pet this is simply too powerful.

Give a cooldown please. It is silly this thing can be casted over and over and over and over and over again. This is the equivalent of spider belt (vs Mage/Druid) against Rogues.

And it is way too easy to get. Maybe make the pet completely passive like other level 1 pets. I certainly didn't believe Blizzard made this to be an "anti-Rogue" item.

BTW, wurg Pup and spider also counters:

Hunter freezing trap
Druid nature's grasp

Make them passive like what level 1 pets should be, thank you :-D

[ post edited by Ming ]

  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=4989&p=#post4989
 
Poster: hortus at 3/18/2005 2:29:37 PM PST
Subject: Re: Blizzard: Wurg pup needs a cooldown!
   This issue has been noted. Unfortunately I have already sold my Worg Carrier on the live servers. =(

[ post edited by hortus ]

  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=4989&p=#post5005
Poster: hortus at 3/18/2005 2:56:31 PM PST
Subject: Re: Blizzard: Wurg pup needs a cooldown!
   Let me clarify my previous statement. These types of pets were never intended to behave this way. The proper functionality of the Worg Pup should be the same as any other pet such as the collector's edition panda or the orange tabby. I hope this clears things up.

-Hortus
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-realm-test&t=4989&p=#post5017

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