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Poster: Tseric at 5/8/2006 5:40:33 PM PDT
Subject: Mages in 1.11
   Patch Notes:
  • Due to significant talent changes, Mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
  • Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.
  • Evocation - Is now available to all mages (via trainer), starting at level 20.
  • Conjure Food now has a new rank (Rank 7) available in Stratholme.
  • Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
  • Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, PW: Shield) before being absorbed by Mana Shield.
  • Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.
  • Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.
  • Counterspell - Fixed a bug that made counterspell unresistable.
  • Combustion - Changed so it only shows in the stacking critical strike buff. You can no longer see the remaining charges.


    Arcane

    tier 1

  • Arcane Subtlety - Ranks 3 - Reduces your target's resistance to all your spells by 4 and all of your spell criticals cause 17% less threat
  • Arcane Focus - Ranks 5 - Reduces the chance that the opponent can resist your Arcane spells by 2%
  • Improved Arcane Missiles - Ranks 5 - Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles

    tier 2

  • Wand Specialization - Ranks 5 - Requires 5 points in Arcane Talents - Increases your damage with Wands by 5%
  • Arcane Concentration - Ranks 5 - Requires 5 points in Arcane Talents - Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%

    tier 3

  • Magic Attunement - Ranks 2 - Requires 10 points in Arcane Talents - Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50%
  • Improved Arcane Explosion - Ranks 5 - Requires 10 points in Arcane Talents - Increases the critical strike chance of your Arcane Explosion spell by an additional 1/2/3/4/5%
  • Arcane Resilience - Ranks 1 - Requires 10 points in Arcane Talents - Increases your armor by an amount equal to 50% of your Intellect.

    tier 4

  • Improved Mana Shield - Ranks 2 - Requires 15 points in Arcane Talents - Decreases the mana lost per point of damage taken when Mana Shield is active by 10/20%
  • Improved Counterspell - Ranks 2 - Requires 15 points in Arcane Talents - Gives Counterspell a 50/100% chance to silence the target for 4 sec.
  • Arcane Meditation - Ranks 3 - Requires 15 points in Arcane Talents - Allows 5/10/15% of your Mana regeneration to continue while casting

    tier 5

  • Presence of Mind - Ranks 1 - Requires 20 points in Arcane Talents Instant/3min. cooldown - When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
  • Arcane Mind - Ranks 5 - Requires 20 points in Arcane Talents and 1 point in Arcane Resilience - Increases your maximum Mana by 2/4/6/8/10%

    tier 6

  • Arcane Instability - Ranks 3 - Requires 25 points in Arcane Talents and 1 point in Presence of Mind - Increases your spell damage and critical strike chance by 1/2/3%

    tier 7

  • Arcane Power - Ranks 1 - Requires 30 points in Arcane Talents and 3 points in Arcane Instability Instant/3min. cooldown - When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

    Fire

    tier 1

  • Improved Fireball - Ranks 5 - Reduces the casting time of your Fireball spell by 0.1 sec.
  • Impact - Ranks 5 - Gives your Fire spells a 2/4/6/8/10% chance to stun the target for 2 sec.

    tier 2

  • Ignite - Ranks 5 - Requires 5 points in Fire Talents - Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spells damage over 4 sec.
  • Flame Throwing - Ranks 2 - Requires 5 points in Fire Talents - Increases the range of your fire spells by 3/6 yards.
  • Improved Fire Blast - Ranks 3 - Requires 5 points in Fire Talents - Reduces the cooldown of your Fire Blast spell by 0.5/1/1.5 sec.

    tier 3

  • Incinerate - Ranks 2 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Fire Blast and Scorch spells by 2/4 %.
  • Improved Flamestrike - Ranks 3 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Flamestrike spell by 5/10/15%
  • Pyroblast - Ranks 1 - Requires 10 points in Fire Talents 125 mana/6 sec cast/35 yd range - Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
  • Burning Soul - Ranks 2 - Requires 10 points in Fire Talents - Gives your fire spells a 35/70% chance to not lose casting time when you take damage.

    tier 4

  • Improved Scorch - Ranks 3 - Requires 15 points in Fire Talents - Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increase the Fire damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
  • Improved Fire Ward - Ranks 2 - Requires 15 points in Fire Talents - Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active.
  • Master of Elements - Ranks 3 - Requires 15 points in Fire Talents - Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost.

    tier 5

  • Critical Mass - Ranks 3 - Requires 20 points in Fire Talents - Increases the critical strike chance of your fire spells by 2/4/6%.
  • Blast Wave - Ranks 1 - Requires 20 points in Fire Talents and 1 point in Pyroblast 215 mana/instant/45 sec cooldown -A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

    tier 6

  • Fire Power - Ranks 5 - Requires 25 points in Fire Talents - Increases the damage done by your fire spells by 2/4/6/8/10%.

    tier 7

  • Combustion - Ranks 1 - Requires 30 points in Fire Talents and 3 points in Critical Mass Instant/3 min cooldown -When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

    Frost

    tier 1

  • Improved Frost Nova - Ranks 2 - Reduces the cooldown of your Frost Nova spell by 2/4 sec.
  • Improved Frostbolt - Ranks 5 - Reduces the casting time of your Frostbolt spell by 0.1/.2/.3/.4/.5 sec.
  • Permafrost - Ranks 3 - Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4/7/10%.

    tier 2

  • Ice Shards - Ranks 5 - Requires 5 points in Frost Talents - Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%
  • Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
  • Frostbite - Rank 3 - Requires 5 points in Frost Talents - Gives your Chill effects a 5/10/15% chance to freeze the target for 5 sec.

    tier 3

  • Piercing Ice - Rank 3 - Requires 10 points in Frost Talents - Increases the damage done by your Frost spells by 2/4/6%
  • Cold Snap - Ranks 1 - Requires 10 points in Frost Talents Instant/10 min cooldown -When activated, this spell finishes the cooldown on all your Frost spells.
  • Improved Blizzard - Ranks 3 - Requires 10 points in Frost Talents - Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40/60/75%. Lasts 4.5 sec.

    tier 4

  • Arctic Reach - Ranks 2 - Requires 15 points in Frost Talents - Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%.
  • Frost Channeling - Ranks 3 - Requires 15 points in Frost Talents - Reduces the mana cost of your frost spells by 5/10/15%.
  • Shatter - Ranks 5 - Requires 15 points in Frost Talents and 3 points in Frostbite - Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%.

    tier 5

  • Ice Block - Ranks 1 - Requires 20 points in Frost Talents - Instant/5 min cooldown -You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
  • Improved Cone of Cold - Ranks 3 - Requires 20 points in Frost Talents - Increases the damage dealt by your Cone of Cold spell by 15/25/35%

    tier 6

  • Winter's Chill - Ranks 5 - Requires 25 points in Frost Talents - Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 1% for 15 sec. Stacks up to 5 times.

    tier 7

  • Ice Barrier - Ranks 1 - Requires 30 points in Frost Talents and 1 point in Ice Block 305 mana/instant/30 sec cooldown - Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.


    If you have questions for clarification, post below and I can incorporate changes into the post
    Repo man's got all night, every night!
  •   http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=918906&p=#post918906
     
    Poster: Tseric at 5/8/2006 5:40:33 PM PDT
    Subject: Mages in 1.11 *edited post*
       Patch Notes:
  • Due to significant talent changes, Mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
  • Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.
  • Evocation - Is now available to all mages (via trainer), starting at level 20.
  • Conjure Food now has a new rank (Rank 7) available in Stratholme.
  • Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
  • Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, PW: Shield) before being absorbed by Mana Shield.
  • Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.
  • Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.
  • Counterspell - Fixed a bug that made counterspell unresistable.
  • Combustion - Changed so it only shows in the stacking critical strike buff. You can no longer see the remaining charges.


    Arcane

    tier 1

  • Arcane Subtlety - Ranks 3 - Reduces your target's resistance to all your spells by 4/7/10 and all of your spell criticals cause 17% less threat
  • Arcane Focus - Ranks 5 - Reduces the chance that the opponent can resist your Arcane spells by 2%
  • Improved Arcane Missiles - Ranks 5 - Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles

    tier 2

  • Wand Specialization - Ranks 5 - Requires 5 points in Arcane Talents - Increases your damage with Wands by 5%
  • Arcane Concentration - Ranks 5 - Requires 5 points in Arcane Talents - Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%

    tier 3

  • Magic Attunement - Ranks 2 - Requires 10 points in Arcane Talents - Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50%
  • Improved Arcane Explosion - Ranks 5 - Requires 10 points in Arcane Talents - Increases the critical strike chance of your Arcane Explosion spell by an additional 1/2/3/4/5%
  • Arcane Resilience - Ranks 1 - Requires 10 points in Arcane Talents - Increases your armor by an amount equal to 50% of your Intellect.

    tier 4

  • Improved Mana Shield - Ranks 2 - Requires 15 points in Arcane Talents - Decreases the mana lost per point of damage taken when Mana Shield is active by 10/20%
  • Improved Counterspell - Ranks 2 - Requires 15 points in Arcane Talents - Gives Counterspell a 50/100% chance to silence the target for 4 sec.
  • Arcane Meditation - Ranks 3 - Requires 15 points in Arcane Talents - Allows 5/10/15% of your Mana regeneration to continue while casting

    tier 5

  • Presence of Mind - Ranks 1 - Requires 20 points in Arcane Talents Instant/3min. cooldown - When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
  • Arcane Mind - Ranks 5 - Requires 20 points in Arcane Talents and 1 point in Arcane Resilience - Increases your maximum Mana by 2/4/6/8/10%

    tier 6

  • Arcane Instability - Ranks 3 - Requires 25 points in Arcane Talents and 1 point in Presence of Mind - Increases your spell damage and critical strike chance by 1/2/3%

    tier 7

  • Arcane Power - Ranks 1 - Requires 30 points in Arcane Talents and 3 points in Arcane Instability Instant/3min. cooldown - When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

    Fire

    tier 1

  • Improved Fireball - Ranks 5 - Reduces the casting time of your Fireball spell by 0.1 sec.
  • Impact - Ranks 5 - Gives your Fire spells a 2/4/6/8/10% chance to stun the target for 2 sec.

    tier 2

  • Ignite - Ranks 5 - Requires 5 points in Fire Talents - Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spells damage over 4 sec.
  • Flame Throwing - Ranks 2 - Requires 5 points in Fire Talents - Increases the range of your fire spells by 3/6 yards.
  • Improved Fire Blast - Ranks 3 - Requires 5 points in Fire Talents - Reduces the cooldown of your Fire Blast spell by 0.5/1/1.5 sec.

    tier 3

  • Incinerate - Ranks 2 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Fire Blast and Scorch spells by 2/4 %.
  • Improved Flamestrike - Ranks 3 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Flamestrike spell by 5/10/15%
  • Pyroblast - Ranks 1 - Requires 10 points in Fire Talents 125 mana/6 sec cast/35 yd range - Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
  • Burning Soul - Ranks 2 - Requires 10 points in Fire Talents - Gives your fire spells a 35/70% chance to not lose casting time when you take damage.

    tier 4

  • Improved Scorch - Ranks 3 - Requires 15 points in Fire Talents - Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increase the Fire damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
  • Improved Fire Ward - Ranks 2 - Requires 15 points in Fire Talents - Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active.
  • Master of Elements - Ranks 3 - Requires 15 points in Fire Talents - Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost.

    tier 5

  • Critical Mass - Ranks 3 - Requires 20 points in Fire Talents - Increases the critical strike chance of your fire spells by 2/4/6%.
  • Blast Wave - Ranks 1 - Requires 20 points in Fire Talents and 1 point in Pyroblast 215 mana/instant/45 sec cooldown -A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

    tier 6

  • Fire Power - Ranks 5 - Requires 25 points in Fire Talents - Increases the damage done by your fire spells by 2/4/6/8/10%.

    tier 7

  • Combustion - Ranks 1 - Requires 30 points in Fire Talents and 3 points in Critical Mass Instant/3 min cooldown -When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

    Frost

    tier 1

  • Improved Frost Nova - Ranks 2 - Reduces the cooldown of your Frost Nova spell by 2/4 sec.
  • Improved Frostbolt - Ranks 5 - Reduces the casting time of your Frostbolt spell by 0.1/.2/.3/.4/.5 sec.
  • Permafrost - Ranks 3 - Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4/7/10%.

    tier 2

  • Ice Shards - Ranks 5 - Requires 5 points in Frost Talents - Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%
  • Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
  • Frostbite - Rank 3 - Requires 5 points in Frost Talents - Gives your Chill effects a 5/10/15% chance to freeze the target for 5 sec.

    tier 3

  • Piercing Ice - Rank 3 - Requires 10 points in Frost Talents - Increases the damage done by your Frost spells by 2/4/6%
  • Cold Snap - Ranks 1 - Requires 10 points in Frost Talents Instant/10 min cooldown -When activated, this spell finishes the cooldown on all your Frost spells.
  • Improved Blizzard - Ranks 3 - Requires 10 points in Frost Talents - Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40/60/75%. Lasts 4.5 sec.

    tier 4

  • Arctic Reach - Ranks 2 - Requires 15 points in Frost Talents - Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%.
  • Frost Channeling - Ranks 3 - Requires 15 points in Frost Talents - Reduces the mana cost of your frost spells by 5/10/15%.
  • Shatter - Ranks 5 - Requires 15 points in Frost Talents and 3 points in Frostbite - Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%.

    tier 5

  • Ice Block - Ranks 1 - Requires 20 points in Frost Talents - Instant/5 min cooldown -You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
  • Improved Cone of Cold - Ranks 3 - Requires 20 points in Frost Talents - Increases the damage dealt by your Cone of Cold spell by 15/25/35%

    tier 6

  • Winter's Chill - Ranks 5 - Requires 25 points in Frost Talents - Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 1% for 15 sec. Stacks up to 5 times.

    tier 7

  • Ice Barrier - Ranks 1 - Requires 30 points in Frost Talents and 1 point in Ice Block 305 mana/instant/30 sec cooldown - Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.


    If you have questions for clarification, post below and I can incorporate changes into the post

    [ post edited by Tseric ]


    Repo man's got all night, every night!
  •   http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=918906&p=#post918906
    Poster: Tseric at 5/8/2006 5:40:33 PM PDT
    Subject: Mages in 1.11 *edited post*
       Patch Notes:
  • Due to significant talent changes, Mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
  • Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.
  • Evocation - Is now available to all mages (via trainer), starting at level 20.
  • Conjure Food now has a new rank (Rank 7) available in Stratholme.
  • Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
  • Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, PW: Shield) before being absorbed by Mana Shield.
  • Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.
  • Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.
  • Counterspell - Fixed a bug that made counterspell unresistable.
  • Combustion - Changed so it only shows in the stacking critical strike buff. You can no longer see the remaining charges.


    Arcane

    tier 1

  • Arcane Subtlety - Ranks 3 - Reduces your target's resistance to all your spells by 4/7/10 and all of your spell criticals cause 17/34/50% less threat
  • Arcane Focus - Ranks 5 - Reduces the chance that the opponent can resist your Arcane spells by 2/4/6/8/10%
  • Improved Arcane Missiles - Ranks 5 - Gives you a 20/40/60/80/100% chance to avoid interruption caused by damage while channeling Arcane Missiles


    tier 2

  • Wand Specialization - Ranks 5 - Requires 5 points in Arcane Talents - Increases your damage with Wands by 5%
  • Arcane Concentration - Ranks 5 - Requires 5 points in Arcane Talents - Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%

    tier 3

  • Magic Attunement - Ranks 2 - Requires 10 points in Arcane Talents - Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50%
  • Improved Arcane Explosion - Ranks 5 - Requires 10 points in Arcane Talents - Increases the critical strike chance of your Arcane Explosion spell by an additional 1/2/3/4/5%
  • Arcane Resilience - Ranks 1 - Requires 10 points in Arcane Talents - Increases your armor by an amount equal to 50% of your Intellect.

    tier 4

  • Improved Mana Shield - Ranks 2 - Requires 15 points in Arcane Talents - Decreases the mana lost per point of damage taken when Mana Shield is active by 10/20%
  • Improved Counterspell - Ranks 2 - Requires 15 points in Arcane Talents - Gives Counterspell a 50/100% chance to silence the target for 4 sec.
  • Arcane Meditation - Ranks 3 - Requires 15 points in Arcane Talents - Allows 5/10/15% of your Mana regeneration to continue while casting

    tier 5

  • Presence of Mind - Ranks 1 - Requires 20 points in Arcane Talents Instant/3min. cooldown - When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
  • Arcane Mind - Ranks 5 - Requires 20 points in Arcane Talents and 1 point in Arcane Resilience - Increases your maximum Mana by 2/4/6/8/10%

    tier 6

  • Arcane Instability - Ranks 3 - Requires 25 points in Arcane Talents and 1 point in Presence of Mind - Increases your spell damage and critical strike chance by 1/2/3%

    tier 7

  • Arcane Power - Ranks 1 - Requires 30 points in Arcane Talents and 3 points in Arcane Instability Instant/3min. cooldown - When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

    Fire

    tier 1

  • Improved Fireball - Ranks 5 - Reduces the casting time of your Fireball spell by 0.1 sec.
  • Impact - Ranks 5 - Gives your Fire spells a 2/4/6/8/10% chance to stun the target for 2 sec.

    tier 2

  • Ignite - Ranks 5 - Requires 5 points in Fire Talents - Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spells damage over 4 sec.
  • Flame Throwing - Ranks 2 - Requires 5 points in Fire Talents - Increases the range of your fire spells by 3/6 yards.
  • Improved Fire Blast - Ranks 3 - Requires 5 points in Fire Talents - Reduces the cooldown of your Fire Blast spell by 0.5/1/1.5 sec.

    tier 3

  • Incinerate - Ranks 2 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Fire Blast and Scorch spells by 2/4 %.
  • Improved Flamestrike - Ranks 3 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Flamestrike spell by 5/10/15%
  • Pyroblast - Ranks 1 - Requires 10 points in Fire Talents 125 mana/6 sec cast/35 yd range - Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
  • Burning Soul - Ranks 2 - Requires 10 points in Fire Talents - Gives your fire spells a 35/70% chance to not lose casting time when you take damage.

    tier 4

  • Improved Scorch - Ranks 3 - Requires 15 points in Fire Talents - Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increase the Fire damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
  • Improved Fire Ward - Ranks 2 - Requires 15 points in Fire Talents - Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active.
  • Master of Elements - Ranks 3 - Requires 15 points in Fire Talents - Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost.

    tier 5

  • Critical Mass - Ranks 3 - Requires 20 points in Fire Talents - Increases the critical strike chance of your fire spells by 2/4/6%.
  • Blast Wave - Ranks 1 - Requires 20 points in Fire Talents and 1 point in Pyroblast 215 mana/instant/45 sec cooldown -A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

    tier 6

  • Fire Power - Ranks 5 - Requires 25 points in Fire Talents - Increases the damage done by your fire spells by 2/4/6/8/10%.

    tier 7

  • Combustion - Ranks 1 - Requires 30 points in Fire Talents and 3 points in Critical Mass Instant/3 min cooldown -When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

    Frost

    tier 1

  • Improved Frost Nova - Ranks 2 - Reduces the cooldown of your Frost Nova spell by 2/4 sec.
  • Improved Frostbolt - Ranks 5 - Reduces the casting time of your Frostbolt spell by 0.1/.2/.3/.4/.5 sec.
  • Permafrost - Ranks 3 - Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4/7/10%.

    tier 2

  • Ice Shards - Ranks 5 - Requires 5 points in Frost Talents - Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%
  • Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
  • Frostbite - Rank 3 - Requires 5 points in Frost Talents - Gives your Chill effects a 5/10/15% chance to freeze the target for 5 sec.

    tier 3

  • Piercing Ice - Rank 3 - Requires 10 points in Frost Talents - Increases the damage done by your Frost spells by 2/4/6%
  • Cold Snap - Ranks 1 - Requires 10 points in Frost Talents Instant/10 min cooldown -When activated, this spell finishes the cooldown on all your Frost spells.
  • Improved Blizzard - Ranks 3 - Requires 10 points in Frost Talents - Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40/60/75%. Lasts 4.5 sec.

    tier 4

  • Arctic Reach - Ranks 2 - Requires 15 points in Frost Talents - Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%.
  • Frost Channeling - Ranks 3 - Requires 15 points in Frost Talents - Reduces the mana cost of your frost spells by 5/10/15%.
  • Shatter - Ranks 5 - Requires 15 points in Frost Talents and 3 points in Frostbite - Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%.

    tier 5

  • Ice Block - Ranks 1 - Requires 20 points in Frost Talents - Instant/5 min cooldown -You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
  • Improved Cone of Cold - Ranks 3 - Requires 20 points in Frost Talents - Increases the damage dealt by your Cone of Cold spell by 15/25/35%

    tier 6

  • Winter's Chill - Ranks 5 - Requires 25 points in Frost Talents - Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 1% for 15 sec. Stacks up to 5 times.

    tier 7

  • Ice Barrier - Ranks 1 - Requires 30 points in Frost Talents and 1 point in Ice Block 305 mana/instant/30 sec cooldown - Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.


    If you have questions for clarification, post below and I can incorporate changes into the post

    [ post edited by Tseric ]


    Repo man's got all night, every night!
  •   http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=918906&p=#post918906
    Poster: Tseric at 5/8/2006 5:40:33 PM PDT
    Subject: Mages in 1.11 *edited post*
       Mage Talent Calculator:
    http://www.worldofwarcraft.com/info/classes/mages2/talents.html

    Patch Notes:
  • Due to significant talent changes, Mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
  • Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.
  • Evocation - Is now available to all mages (via trainer), starting at level 20.
  • Conjure Food now has a new rank (Rank 7) available in Stratholme.
  • Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
  • Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, PW: Shield) before being absorbed by Mana Shield.
  • Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.
  • Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.
  • Counterspell - Fixed a bug that made counterspell unresistable.
  • Combustion - Changed so it only shows in the stacking critical strike buff. You can no longer see the remaining charges.


    Arcane

    tier 1

  • Arcane Subtlety - Ranks 3 - Reduces your target's resistance to all your spells by 4/7/10 and all of your spell criticals cause 17/34/50% less threat
  • Arcane Focus - Ranks 5 - Reduces the chance that the opponent can resist your Arcane spells by 2/4/6/8/10%
  • Improved Arcane Missiles - Ranks 5 - Gives you a 20/40/60/80/100% chance to avoid interruption caused by damage while channeling Arcane Missiles


    tier 2

  • Wand Specialization - Ranks 5 - Requires 5 points in Arcane Talents - Increases your damage with Wands by 5%
  • Arcane Concentration - Ranks 5 - Requires 5 points in Arcane Talents - Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%

    tier 3

  • Magic Attunement - Ranks 2 - Requires 10 points in Arcane Talents - Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50%
  • Improved Arcane Explosion - Ranks 5 - Requires 10 points in Arcane Talents - Increases the critical strike chance of your Arcane Explosion spell by an additional 1/2/3/4/5%
  • Arcane Resilience - Ranks 1 - Requires 10 points in Arcane Talents - Increases your armor by an amount equal to 50% of your Intellect.

    tier 4

  • Improved Mana Shield - Ranks 2 - Requires 15 points in Arcane Talents - Decreases the mana lost per point of damage taken when Mana Shield is active by 10/20%
  • Improved Counterspell - Ranks 2 - Requires 15 points in Arcane Talents - Gives Counterspell a 50/100% chance to silence the target for 4 sec.
  • Arcane Meditation - Ranks 3 - Requires 15 points in Arcane Talents - Allows 5/10/15% of your Mana regeneration to continue while casting

    tier 5

  • Presence of Mind - Ranks 1 - Requires 20 points in Arcane Talents Instant/3min. cooldown - When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
  • Arcane Mind - Ranks 5 - Requires 20 points in Arcane Talents and 1 point in Arcane Resilience - Increases your maximum Mana by 2/4/6/8/10%

    tier 6

  • Arcane Instability - Ranks 3 - Requires 25 points in Arcane Talents and 1 point in Presence of Mind - Increases your spell damage and critical strike chance by 1/2/3%

    tier 7

  • Arcane Power - Ranks 1 - Requires 30 points in Arcane Talents and 3 points in Arcane Instability Instant/3min. cooldown - When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

    Fire

    tier 1

  • Improved Fireball - Ranks 5 - Reduces the casting time of your Fireball spell by 0.1 sec.
  • Impact - Ranks 5 - Gives your Fire spells a 2/4/6/8/10% chance to stun the target for 2 sec.

    tier 2

  • Ignite - Ranks 5 - Requires 5 points in Fire Talents - Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spells damage over 4 sec.
  • Flame Throwing - Ranks 2 - Requires 5 points in Fire Talents - Increases the range of your fire spells by 3/6 yards.
  • Improved Fire Blast - Ranks 3 - Requires 5 points in Fire Talents - Reduces the cooldown of your Fire Blast spell by 0.5/1/1.5 sec.

    tier 3

  • Incinerate - Ranks 2 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Fire Blast and Scorch spells by 2/4 %.
  • Improved Flamestrike - Ranks 3 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Flamestrike spell by 5/10/15%
  • Pyroblast - Ranks 1 - Requires 10 points in Fire Talents 125 mana/6 sec cast/35 yd range - Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
  • Burning Soul - Ranks 2 - Requires 10 points in Fire Talents - Gives your fire spells a 35/70% chance to not lose casting time when you take damage.

    tier 4

  • Improved Scorch - Ranks 3 - Requires 15 points in Fire Talents - Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increase the Fire damage dealt to your target by 2% and lasts 15 sec. Stacks up to 5 times.
  • Improved Fire Ward - Ranks 2 - Requires 15 points in Fire Talents - Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active.
  • Master of Elements - Ranks 3 - Requires 15 points in Fire Talents - Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost.

    tier 5

  • Critical Mass - Ranks 3 - Requires 20 points in Fire Talents - Increases the critical strike chance of your fire spells by 2/4/6%.
  • Blast Wave - Ranks 1 - Requires 20 points in Fire Talents and 1 point in Pyroblast 215 mana/instant/45 sec cooldown -A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

    tier 6

  • Fire Power - Ranks 5 - Requires 25 points in Fire Talents - Increases the damage done by your fire spells by 2/4/6/8/10%.

    tier 7

  • Combustion - Ranks 1 - Requires 30 points in Fire Talents and 3 points in Critical Mass Instant/3 min cooldown -When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

    Frost

    tier 1

  • Improved Frost Nova - Ranks 2 - Reduces the cooldown of your Frost Nova spell by 2/4 sec.
  • Improved Frostbolt - Ranks 5 - Reduces the casting time of your Frostbolt spell by 0.1/.2/.3/.4/.5 sec.
  • Permafrost - Ranks 3 - Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4/7/10%.

    tier 2

  • Ice Shards - Ranks 5 - Requires 5 points in Frost Talents - Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%
  • Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
  • Frostbite - Rank 3 - Requires 5 points in Frost Talents - Gives your Chill effects a 5/10/15% chance to freeze the target for 5 sec.

    tier 3

  • Piercing Ice - Rank 3 - Requires 10 points in Frost Talents - Increases the damage done by your Frost spells by 2/4/6%
  • Cold Snap - Ranks 1 - Requires 10 points in Frost Talents Instant/10 min cooldown -When activated, this spell finishes the cooldown on all your Frost spells.
  • Improved Blizzard - Ranks 3 - Requires 10 points in Frost Talents - Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40/60/75%. Lasts 1.5 sec.

    tier 4

  • Arctic Reach - Ranks 2 - Requires 15 points in Frost Talents - Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%.
  • Frost Channeling - Ranks 3 - Requires 15 points in Frost Talents - Reduces the mana cost of your frost spells by 5/10/15%.
  • Shatter - Ranks 5 - Requires 15 points in Frost Talents and 3 points in Frostbite - Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%.

    tier 5

  • Ice Block - Ranks 1 - Requires 20 points in Frost Talents - Instant/5 min cooldown -You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
  • Improved Cone of Cold - Ranks 3 - Requires 20 points in Frost Talents - Increases the damage dealt by your Cone of Cold spell by 15/25/35%

    tier 6

  • Winter's Chill - Ranks 5 - Requires 25 points in Frost Talents - Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 1% for 15 sec. Stacks up to 5 times.

    tier 7

  • Ice Barrier - Ranks 1 - Requires 30 points in Frost Talents and 1 point in Ice Block 305 mana/instant/30 sec cooldown - Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.


    If you have questions for clarification, post below and I can incorporate changes into the post

    [ post edited by Tseric ]


    Repo man's got all night, every night!
  •   http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=918906&p=#post918906
    Poster: Tseric at 5/8/2006 5:40:33 PM PDT
    Subject: Mages in 1.11 *edited post*
       UPDATE 5/10 Some changes have been made based on feedback. I have bolded the various changes. Keep it coming!

    Mage Talent Calculator:
    http://www.worldofwarcraft.com/info/classes/mages2/talents.html

    Patch Notes:
  • Due to significant talent changes, Mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
  • Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.
  • Evocation - Is now available to all mages (via trainer), starting at level 20.
  • Conjure Food now has a new rank (Rank 7) available in Stratholme.
  • Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
  • Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, PW: Shield) before being absorbed by Mana Shield.
  • Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.
  • Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.
  • Counterspell - Fixed a bug that made counterspell unresistable.
  • Combustion - Changed so it only shows in the stacking critical strike buff. You can no longer see the remaining charges.


    Arcane

    tier 1

  • Arcane Subtlety - Ranks 2 - Reduces your target's resistance to all your spells by 5/10 and all of your Arcane spells cause 20/40% less threat edit Reduced ranks, aggro reduce effects arcane only
  • Arcane Focus - Ranks 5 - Reduces the chance that the opponent can resist your Arcane spells by 2/4/6/8/10%
  • Improved Arcane Missiles - Ranks 5 - Gives you a 20/40/60/80/100% chance to avoid interruption caused by damage while channeling Arcane Missiles


    tier 2

  • Wand Specialization - Ranks 2 - Requires 5 points in Arcane Talents - Increases your damage with Wands by 13/25% edit reduced to 2 ranks
  • Magic Absorption - Ranks 5 - When you resist a spell, you regain 1/2/3/4/5% of your max. mana and increases all resistances by 2/4/6/8/10 edit New ability
  • Arcane Concentration - Ranks 5 - Requires 5 points in Arcane Talents - Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%

    tier 3

  • Magic Attunement - Ranks 2 - Requires 10 points in Arcane Talents - Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50%
  • Improved Arcane Explosion - Ranks 3 - Requires 10 points in Arcane Talents - Increases the critical strike chance of your Arcane Explosion spell by an additional 2/4/6% edit reduced to 3 ranks, max crit % increased.
  • Arcane Resilience - Ranks 1 - Requires 10 points in Arcane Talents - Increases your armor by an amount equal to 50% of your Intellect.

    tier 4

  • Improved Mana Shield - Ranks 2 - Requires 15 points in Arcane Talents - Decreases the mana lost per point of damage taken when Mana Shield is active by 10/20%
  • Improved Counterspell - Ranks 2 - Requires 15 points in Arcane Talents - Gives Counterspell a 50/100% chance to silence the target for 4 sec.
  • Arcane Meditation - Ranks 3 - Requires 15 points in Arcane Talents - Allows 5/10/15% of your Mana regeneration to continue while casting

    tier 5

  • Presence of Mind - Ranks 1 - Requires 20 points in Arcane Talents Instant/3min. cooldown - When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
  • Arcane Mind - Ranks 5 - Requires 20 points in Arcane Talents and 1 point in Arcane Resilience - Increases your maximum Mana by 2/4/6/8/10%

    tier 6

  • Arcane Instability - Ranks 3 - Requires 25 points in Arcane Talents and 1 point in Presence of Mind - Increases your spell damage and critical strike chance by 1/2/3%

    tier 7

  • Arcane Power - Ranks 1 - Requires 30 points in Arcane Talents and 3 points in Arcane Instability Instant/3min. cooldown - When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

    Fire

    tier 1

  • Improved Fireball - Ranks 5 - Reduces the casting time of your Fireball spell by 0.1 sec.
  • Impact - Ranks 5 - Gives your Fire spells a 2/4/6/8/10% chance to stun the target for 2 sec.

    tier 2

  • Ignite - Ranks 5 - Requires 5 points in Fire Talents - Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spells damage over 4 sec.
  • Flame Throwing - Ranks 2 - Requires 5 points in Fire Talents - Increases the range of your fire spells by 3/6 yards.
  • Improved Fire Blast - Ranks 3 - Requires 5 points in Fire Talents - Reduces the cooldown of your Fire Blast spell by 0.5/1/1.5 sec.

    tier 3

  • Incinerate - Ranks 2 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Fire Blast and Scorch spells by 2/4 %.
  • Improved Flamestrike - Ranks 3 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Flamestrike spell by 5/10/15%
  • Pyroblast - Ranks 1 - Requires 10 points in Fire Talents 125 mana/6 sec cast/35 yd range - Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
  • Burning Soul - Ranks 2 - Requires 10 points in Fire Talents - Gives your fire spells a 35/70% chance to not lose casting time when you take damage and reduces threat by 15/30%. edit added threat reduction

    tier 4

  • Improved Scorch - Ranks 3 - Requires 15 points in Fire Talents - Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increase the Fire damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times. edit increased vulnerability effect to 3%
  • Improved Fire Ward - Ranks 2 - Requires 15 points in Fire Talents - Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active.
  • Master of Elements - Ranks 3 - Requires 15 points in Fire Talents - Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost.

    tier 5

  • Critical Mass - Ranks 3 - Requires 20 points in Fire Talents - Increases the critical strike chance of your fire spells by 2/4/6%.
  • Blast Wave - Ranks 1 - Requires 20 points in Fire Talents and 1 point in Pyroblast 215 mana/instant/45 sec cooldown -A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

    tier 6

  • Fire Power - Ranks 5 - Requires 25 points in Fire Talents - Increases the damage done by your fire spells by 2/4/6/8/10%.

    tier 7

  • Combustion - Ranks 1 - Requires 30 points in Fire Talents and 3 points in Critical Mass Instant/3 min cooldown -When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

    Frost

    tier 1
  • Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. edit moved tiers: up 1 slot, left 1 slot
  • Improved Frostbolt - Ranks 5 - Reduces the casting time of your Frostbolt spell by 0.1/.2/.3/.4/.5 sec.
  • Elemental Focus - Ranks 3 - Increases chance to hit with Fire and Frost spells by 2/4/6% edit new ability in place of Permafrost(moved)

    tier 2

  • Ice Shards - Ranks 5 - Requires 5 points in Frost Talents - Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%
  • Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
  • Frostbite - Rank 3 - Requires 5 points in Frost Talents - Gives your Chill effects a 5/10/15% chance to freeze the target for 5 sec. edit moved tiers: right 1 slot (to replace forst warding)
  • Improved Frost Nova - Ranks 2 - Reduces the cooldown of your Frost Nova spell by 2/4 sec. edit moved tiers: down 1 slot, right 2
  • Permafrost - Ranks 3 - Requires 5 points in Frost - Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4/7/10%. edit moved tiers: down 1 slot, right 1 (under Imp. Bliz.)

    tier 3

  • Piercing Ice - Rank 3 - Requires 10 points in Frost Talents - Increases the damage done by your Frost spells by 2/4/6%
  • Cold Snap - Ranks 1 - Requires 10 points in Frost Talents Instant/10 min cooldown -When activated, this spell finishes the cooldown on all your Frost spells.
  • Improved Blizzard - Ranks 3 - Requires 10 points in Frost Talents - Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40/60/75%. Lasts 1.5 sec.

    tier 4

  • Arctic Reach - Ranks 2 - Requires 15 points in Frost Talents - Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%.
  • Frost Channeling - Ranks 3 - Requires 15 points in Frost Talents - Reduces the mana cost of your frost spells by 5/10/15% and reduces threat caused by Frost spells by 10/20/30%. edit added aggro reduction
  • Shatter - Ranks 5 - Requires 15 points in Frost Talents and 2 points in Imp. Frost Nova - Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%. edit Changed prereq. from Frostbite to Imp. Frost Nova

    tier 5

  • Ice Block - Ranks 1 - Requires 20 points in Frost Talents - Instant/5 min cooldown -You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
  • Improved Cone of Cold - Ranks 3 - Requires 20 points in Frost Talents - Increases the damage dealt by your Cone of Cold spell by 15/25/35%

    tier 6

  • Winter's Chill - Ranks 5 - Requires 25 points in Frost Talents - Frost spells cause a debuff that increases chance to crit with frost effects by 2%, which stacks up to 5 times edit New functionality

    tier 7

  • Ice Barrier - Ranks 1 - Requires 30 points in Frost Talents and 1 point in Ice Block 305 mana/instant/30 sec cooldown - Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. Now stacks with PW: Shield and gains 10% of +Frost dmg gear. Absorb effects now prioritized over Mana Shield. edit added functionality

    [ post edited by Tseric ]


    Repo man's got all night, every night!
  •   http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=918906&p=#post918906
    Poster: Tseric at 5/8/2006 5:40:33 PM PDT
    Subject: Mages in 1.11 *edited post*
       UPDATE 5/10 Some changes have been made based on feedback. I have bolded the various changes. Keep it coming!

    Mage Talent Calculator:
    http://www.worldofwarcraft.com/info/classes/mages2/talents.html

    Patch Notes:
  • Due to significant talent changes, Mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
  • Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.
  • Evocation - Is now available to all mages (via trainer), starting at level 20.
  • Conjure Food now has a new rank (Rank 7) available in Stratholme.
  • Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
  • Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, PW: Shield) before being absorbed by Mana Shield.
  • Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.
  • Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.
  • Counterspell - Fixed a bug that made counterspell unresistable.
  • Combustion - Changed so it only shows in the stacking critical strike buff. You can no longer see the remaining charges.


    Arcane

    tier 1

  • Arcane Subtlety - Ranks 2 - Reduces your target's resistance to all your spells by 5/10 and all of your Arcane spells cause 20/40% less threat edit Reduced ranks, aggro reduce effects arcane only
  • Arcane Focus - Ranks 5 - Reduces the chance that the opponent can resist your Arcane spells by 2/4/6/8/10%
  • Improved Arcane Missiles - Ranks 5 - Gives you a 20/40/60/80/100% chance to avoid interruption caused by damage while channeling Arcane Missiles


    tier 2

  • Wand Specialization - Ranks 2 - Requires 5 points in Arcane Talents - Increases your damage with Wands by 13/25% edit reduced to 2 ranks
  • Magic Absorption - Ranks 5 - When you resist a spell, you regain 1/2/3/4/5% of your max. mana and increases all resistances by 2/4/6/8/10 edit New ability
  • Arcane Concentration - Ranks 5 - Requires 5 points in Arcane Talents - Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%

    tier 3

  • Magic Attunement - Ranks 2 - Requires 10 points in Arcane Talents - Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50%
  • Improved Arcane Explosion - Ranks 3 - Requires 10 points in Arcane Talents - Increases the critical strike chance of your Arcane Explosion spell by an additional 2/4/6% edit reduced to 3 ranks, max crit % increased.
  • Arcane Resilience - Ranks 1 - Requires 10 points in Arcane Talents - Increases your armor by an amount equal to 50% of your Intellect.

    tier 4

  • Improved Mana Shield - Ranks 2 - Requires 15 points in Arcane Talents - Decreases the mana lost per point of damage taken when Mana Shield is active by 10/20%
  • Improved Counterspell - Ranks 2 - Requires 15 points in Arcane Talents - Gives Counterspell a 50/100% chance to silence the target for 4 sec.
  • Arcane Meditation - Ranks 3 - Requires 15 points in Arcane Talents - Allows 5/10/15% of your Mana regeneration to continue while casting

    tier 5

  • Presence of Mind - Ranks 1 - Requires 20 points in Arcane Talents Instant/3min. cooldown - When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
  • Arcane Mind - Ranks 5 - Requires 20 points in Arcane Talents and 1 point in Arcane Resilience - Increases your maximum Mana by 2/4/6/8/10%

    tier 6

  • Arcane Instability - Ranks 3 - Requires 25 points in Arcane Talents and 1 point in Presence of Mind - Increases your spell damage and critical strike chance by 1/2/3%

    tier 7

  • Arcane Power - Ranks 1 - Requires 30 points in Arcane Talents and 3 points in Arcane Instability Instant/3min. cooldown - When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

    Fire

    tier 1

  • Improved Fireball - Ranks 5 - Reduces the casting time of your Fireball spell by 0.1 sec.
  • Impact - Ranks 5 - Gives your Fire spells a 2/4/6/8/10% chance to stun the target for 2 sec.

    tier 2

  • Ignite - Ranks 5 - Requires 5 points in Fire Talents - Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spells damage over 4 sec.
  • Flame Throwing - Ranks 2 - Requires 5 points in Fire Talents - Increases the range of your fire spells by 3/6 yards.
  • Improved Fire Blast - Ranks 3 - Requires 5 points in Fire Talents - Reduces the cooldown of your Fire Blast spell by 0.5/1/1.5 sec.

    tier 3

  • Incinerate - Ranks 2 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Fire Blast and Scorch spells by 2/4 %.
  • Improved Flamestrike - Ranks 3 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Flamestrike spell by 5/10/15%
  • Pyroblast - Ranks 1 - Requires 10 points in Fire Talents 125 mana/6 sec cast/35 yd range - Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
  • Burning Soul - Ranks 2 - Requires 10 points in Fire Talents - Gives your fire spells a 35/70% chance to not lose casting time when you take damage and reduces threat by 15/30%. edit added threat reduction

    tier 4

  • Improved Scorch - Ranks 3 - Requires 15 points in Fire Talents - Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increase the Fire damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times. edit increased vulnerability effect to 3%
  • Improved Fire Ward - Ranks 2 - Requires 15 points in Fire Talents - Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active.
  • Master of Elements - Ranks 3 - Requires 15 points in Fire Talents - Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost.

    tier 5

  • Critical Mass - Ranks 3 - Requires 20 points in Fire Talents - Increases the critical strike chance of your fire spells by 2/4/6%.
  • Blast Wave - Ranks 1 - Requires 20 points in Fire Talents and 1 point in Pyroblast 215 mana/instant/45 sec cooldown -A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

    tier 6

  • Fire Power - Ranks 5 - Requires 25 points in Fire Talents - Increases the damage done by your fire spells by 2/4/6/8/10%.

    tier 7

  • Combustion - Ranks 1 - Requires 30 points in Fire Talents and 3 points in Critical Mass Instant/3 min cooldown -When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

    Frost

    tier 1
  • Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. edit moved tiers: up 1 slot, left 1 slot
  • Improved Frostbolt - Ranks 5 - Reduces the casting time of your Frostbolt spell by 0.1/.2/.3/.4/.5 sec.
  • Elemental Focus - Ranks 3 - Increases chance to hit with Fire and Frost spells by 2/4/6% edit new ability in place of Permafrost(moved)

    tier 2

  • Ice Shards - Ranks 5 - Requires 5 points in Frost Talents - Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%
  • Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
  • Frostbite - Rank 3 - Requires 5 points in Frost Talents - Gives your Chill effects a 5/10/15% chance to freeze the target for 5 sec. edit moved tiers: right 1 slot (to replace forst warding)
  • Improved Frost Nova - Ranks 2 - Reduces the cooldown of your Frost Nova spell by 2/4 sec. edit moved tiers: down 1 slot, right 2
  • Permafrost - Ranks 3 - Requires 5 points in Frost - Increases the duration of your Chill effects by 1/2/3 sec and reduces the target's speed by an additional 4/7/10%. edit moved tiers: down 1 slot, right 1 (under Imp. Bliz.)

    tier 3

  • Piercing Ice - Rank 3 - Requires 10 points in Frost Talents - Increases the damage done by your Frost spells by 2/4/6%
  • Cold Snap - Ranks 1 - Requires 10 points in Frost Talents Instant/10 min cooldown -When activated, this spell finishes the cooldown on all your Frost spells.
  • Improved Blizzard - Ranks 3 - Requires 10 points in Frost Talents - Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30/50/65%. Lasts 1.5 sec.

    tier 4

  • Arctic Reach - Ranks 2 - Requires 15 points in Frost Talents - Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%.
  • Frost Channeling - Ranks 3 - Requires 15 points in Frost Talents - Reduces the mana cost of your frost spells by 5/10/15% and reduces threat caused by Frost spells by 10/20/30%. edit added aggro reduction
  • Shatter - Ranks 5 - Requires 15 points in Frost Talents and 2 points in Imp. Frost Nova - Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%. edit Changed prereq. from Frostbite to Imp. Frost Nova

    tier 5

  • Ice Block - Ranks 1 - Requires 20 points in Frost Talents - Instant/5 min cooldown -You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
  • Improved Cone of Cold - Ranks 3 - Requires 20 points in Frost Talents - Increases the damage dealt by your Cone of Cold spell by 15/25/35%

    tier 6

  • Winter's Chill - Ranks 5 - Requires 25 points in Frost Talents - Frost spells cause a debuff that increases chance to crit with frost effects by 2%, which stacks up to 5 times edit New functionality

    tier 7

  • Ice Barrier - Ranks 1 - Requires 30 points in Frost Talents and 1 point in Ice Block 305 mana/instant/30 sec cooldown - Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. Now stacks with PW: Shield and gains 10% of +Frost dmg gear. Absorb effects now prioritized over Mana Shield. edit added functionality

    [ post edited by Tseric ]


    Repo man's got all night, every night!
  •   http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=918906&p=#post918906
    Poster: Tseric at 5/8/2006 5:40:33 PM PDT
    Subject: Mages in 1.11 *edited post*
       UPDATE 5/10 Some changes have been made based on feedback. I have bolded the various changes. Keep it coming!

    Mage Talent Calculator:
    http://www.worldofwarcraft.com/info/classes/mages2/talents.html

    Patch Notes:
  • Due to significant talent changes, Mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
  • Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.
  • Evocation - Is now available to all mages (via trainer), starting at level 20.
  • Conjure Food now has a new rank (Rank 7) available in Stratholme.
  • Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
  • Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, PW: Shield) before being absorbed by Mana Shield.
  • Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.
  • Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.
  • Counterspell - Fixed a bug that made counterspell unresistable.
  • Combustion - Changed so it only shows in the stacking critical strike buff. You can no longer see the remaining charges.


    Arcane

    tier 1

  • Arcane Subtlety - Ranks 2 - Reduces your target's resistance to all your spells by 5/10 and all of your Arcane spells cause 20/40% less threat edit Reduced ranks, aggro reduce effects arcane only
  • Arcane Focus - Ranks 5 - Reduces the chance that the opponent can resist your Arcane spells by 2/4/6/8/10%
  • Improved Arcane Missiles - Ranks 5 - Gives you a 20/40/60/80/100% chance to avoid interruption caused by damage while channeling Arcane Missiles


    tier 2

  • Wand Specialization - Ranks 2 - Requires 5 points in Arcane Talents - Increases your damage with Wands by 13/25% edit reduced to 2 ranks
  • Magic Absorption - Ranks 5 - When you resist a spell, you regain 1/2/3/4/5% of your max. mana and increases all resistances by 2/4/6/8/10 edit New ability
  • Arcane Concentration - Ranks 5 - Requires 5 points in Arcane Talents - Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%

    tier 3

  • Magic Attunement - Ranks 2 - Requires 10 points in Arcane Talents - Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50%
  • Improved Arcane Explosion - Ranks 3 - Requires 10 points in Arcane Talents - Increases the critical strike chance of your Arcane Explosion spell by an additional 2/4/6% edit reduced to 3 ranks, max crit % increased.
  • Arcane Resilience - Ranks 1 - Requires 10 points in Arcane Talents - Increases your armor by an amount equal to 50% of your Intellect.

    tier 4

  • Improved Mana Shield - Ranks 2 - Requires 15 points in Arcane Talents - Decreases the mana lost per point of damage taken when Mana Shield is active by 10/20%
  • Improved Counterspell - Ranks 2 - Requires 15 points in Arcane Talents - Gives Counterspell a 50/100% chance to silence the target for 4 sec.
  • Arcane Meditation - Ranks 3 - Requires 15 points in Arcane Talents - Allows 5/10/15% of your Mana regeneration to continue while casting

    tier 5

  • Presence of Mind - Ranks 1 - Requires 20 points in Arcane Talents Instant/3min. cooldown - When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
  • Arcane Mind - Ranks 5 - Requires 20 points in Arcane Talents and 1 point in Arcane Resilience - Increases your maximum Mana by 2/4/6/8/10%

    tier 6

  • Arcane Instability - Ranks 3 - Requires 25 points in Arcane Talents and 1 point in Presence of Mind - Increases your spell damage and critical strike chance by 1/2/3%

    tier 7

  • Arcane Power - Ranks 1 - Requires 30 points in Arcane Talents and 3 points in Arcane Instability Instant/3min. cooldown - When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

    Fire

    tier 1

  • Improved Fireball - Ranks 5 - Reduces the casting time of your Fireball spell by 0.1 sec.
  • Impact - Ranks 5 - Gives your Fire spells a 2/4/6/8/10% chance to stun the target for 2 sec.

    tier 2

  • Ignite - Ranks 5 - Requires 5 points in Fire Talents - Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spells damage over 4 sec.
  • Flame Throwing - Ranks 2 - Requires 5 points in Fire Talents - Increases the range of your fire spells by 3/6 yards.
  • Improved Fire Blast - Ranks 3 - Requires 5 points in Fire Talents - Reduces the cooldown of your Fire Blast spell by 0.5/1/1.5 sec.

    tier 3

  • Incinerate - Ranks 2 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Fire Blast and Scorch spells by 2/4 %.
  • Improved Flamestrike - Ranks 3 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Flamestrike spell by 5/10/15%
  • Pyroblast - Ranks 1 - Requires 10 points in Fire Talents 125 mana/6 sec cast/35 yd range - Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
  • Burning Soul - Ranks 2 - Requires 10 points in Fire Talents - Gives your fire spells a 35/70% chance to not lose casting time when you take damage and reduces threat by 15/30%. edit added threat reduction

    tier 4

  • Improved Scorch - Ranks 3 - Requires 15 points in Fire Talents - Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increase the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times. edit increased vulnerability effect to 3%
  • Improved Fire Ward - Ranks 2 - Requires 15 points in Fire Talents - Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active.
  • Master of Elements - Ranks 3 - Requires 15 points in Fire Talents - Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost.

    tier 5

  • Critical Mass - Ranks 3 - Requires 20 points in Fire Talents - Increases the critical strike chance of your fire spells by 2/4/6%.
  • Blast Wave - Ranks 1 - Requires 20 points in Fire Talents and 1 point in Pyroblast 215 mana/instant/45 sec cooldown -A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

    tier 6

  • Fire Power - Ranks 5 - Requires 25 points in Fire Talents - Increases the damage done by your fire spells by 2/4/6/8/10%.

    tier 7

  • Combustion - Ranks 1 - Requires 30 points in Fire Talents and 3 points in Critical Mass Instant/3 min cooldown -When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

    Frost

    tier 1
  • Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. edit moved tiers: up 1 slot, left 1 slot
  • Improved Frostbolt - Ranks 5 - Reduces the casting time of your Frostbolt spell by 0.1/.2/.3/.4/.5 sec.
  • Elemental Focus - Ranks 3 - Increases chance to hit with Fire and Frost spells by 2/4/6% edit new ability in place of Permafrost(moved)

    tier 2

  • Ice Shards - Ranks 5 - Requires 5 points in Frost Talents - Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%
  • Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
  • Frostbite - Rank 3 - Requires 5 points in Frost Talents - Gives your Chill effects a 5/10/15% chance to freeze the target for 5 sec. edit moved tiers: right 1 slot (to replace forst warding)
  • Improved Frost Nova - Ranks 2 - Reduces the cooldown of your Frost Nova spell by 2/4 sec. edit moved tiers: down 1 slot, right 2
  • Permafrost - Ranks 3 - Requires 5 points in Frost - Increases the duration of your Chill effects by 1/2/3 sec and reduces the target's speed by an additional 4/7/10%. edit moved tiers: down 1 slot, right 1 (under Imp. Bliz.)

    tier 3

  • Piercing Ice - Rank 3 - Requires 10 points in Frost Talents - Increases the damage done by your Frost spells by 2/4/6%
  • Cold Snap - Ranks 1 - Requires 10 points in Frost Talents Instant/10 min cooldown -When activated, this spell finishes the cooldown on all your Frost spells.
  • Improved Blizzard - Ranks 3 - Requires 10 points in Frost Talents - Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30/50/65%. Lasts 1.5 sec.

    tier 4

  • Arctic Reach - Ranks 2 - Requires 15 points in Frost Talents - Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%.
  • Frost Channeling - Ranks 3 - Requires 15 points in Frost Talents - Reduces the mana cost of your frost spells by 5/10/15% and reduces threat caused by Frost spells by 10/20/30%. edit added aggro reduction
  • Shatter - Ranks 5 - Requires 15 points in Frost Talents and 2 points in Imp. Frost Nova - Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%. edit Changed prereq. from Frostbite to Imp. Frost Nova

    tier 5

  • Ice Block - Ranks 1 - Requires 20 points in Frost Talents - Instant/5 min cooldown -You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
  • Improved Cone of Cold - Ranks 3 - Requires 20 points in Frost Talents - Increases the damage dealt by your Cone of Cold spell by 15/25/35%

    tier 6

  • Winter's Chill - Ranks 5 - Requires 25 points in Frost Talents - Frost spells cause a debuff that increases chance to crit with frost effects by 1%, which stacks up to 10 times edit New functionality

    tier 7

  • Ice Barrier - Ranks 1 - Requires 30 points in Frost Talents and 1 point in Ice Block 305 mana/instant/30 sec cooldown - Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. Now stacks with PW: Shield and gains 10% of +Frost dmg gear. Absorb effects now prioritized over Mana Shield. edit added functionality

    [ post edited by Tseric ]


    Repo man's got all night, every night!
  •   http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=918906&p=#post918906

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