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Poster: Aurellian at 1/13/2006 9:13:56 AM PST
Subject: My Big three issues in PvP Post yours
   1) Everyone has an anti kite - There is not a single class that can be effectively kited as they all have abilities ( warriors are the wors ) that are more effective at snaring and slowing our movement. Blizzard constantly raves about mages NOT being hit and that's our defense. Well it helps not getting hit if it were possible to actually kite anything ni this game. No use trying to kite warriors with instant attacks that snare as effectively as winters chill 3/3 frost armor is there - and yeah they dont have to wait to get us again when we use our trinket.

2) Melee gets magic resists + armor factor. We get magic resists. Let's see some melee resists on cloth armor please. This is a real issue. Either that or give us a blade turn ability of some kind for survival purposes. Even a single cast bladeturn that would absorb the instant attack on charge would be more useful than mana shield.

3) DPS - it's outta control. This game scales great in PvE but in PvP the DPS scaling is way off the charts. Rogues and warriors and hunters with epic weapons are just over the top in terms of DPS and it's not gonna get better when AQ opens. I would like to see a cap on melee DPS for PvP purposes. Most games that relied on PvP as a backbone of their existence had this btw. DAOC was 16.5 DPS at realm rank 5 why no cap here?


There they are!

And don't tell me L2P cuz I know how these gripes are legitimate.
Control for Smilers Can't be bought
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=637979&p=#post637979
 
Poster: Tseric at 1/13/2006 5:02:18 PM PST
Subject: Re: My Big three issues in PvP Post yours
   My concern with PvP is that the level 60 bracket is distinctly different from any previous brackets. Now, I have been managing fairly well in BGs, but it seems that many are concerned with mage survivability in this context. I think it is the context which is important and not necessarily a class issue.

In the level 60 bracket, there is no subdivision and as we all know, gear progression plays a part in the end-game. This can cause disparity of groups and lend to the issue that "mages die fast in BGs". Of course, having a warrior with priest support targetting you probably doesn't help much either...

Point being, I think PvP can be an issue for mages not because of a class issue, but because of the structure of BGs and player behavior in it. This is why I have never really had an issue with mages "survivability" per se, but rather a concern about group PvP in general.
I spell emm. ayyy, child. ennn....
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=637979&p=#post639478
Poster: Tseric at 1/13/2006 5:55:09 PM PST
Subject: Re: My Big three issues in PvP Post yours
  

Q u o t e:
What matters is targeting whichever class he thinks he can kill the fastest with some cheap, underhanded stunt like beastial wrath while he hides behind a cliff on the other side of the map.

But that is only part of the problem.

Comments like this are made often and I agree, it is a tough situation, but only part of the problem, as you have stated. My issue is, this is not something that can be changed with a few design decisions. The devs are quite clear in saying to me that mages will not be given additional HP or armor because they might get targetted first in BGs. Changing the class will impact performance and the game in ways outside of the specific situation at hand.


Q u o t e:
In general even an epic geared mage with plenty of skill on a good team will still suffer from windows of total vunerability when he has burned a few cooldowns.

In general, this could and does happen to any class. I don't see how this applies solely to mages. It has a different appearance when it does happen, but it is not something that mages are singularly afflicted with.


Q u o t e:
Beyond that, his ability to mitigate or prevent any type of ranged or magical damage is extremely limited

Again, I do not see mages particularly disadvantaged in comparison to other casters. However, something that might contribute to this is the fact that the devs are considering adding a possible negative crit modifier to spirit, to give that stat more relevance as a combat mechanic. I'll probably make another post on that with more details.


Q u o t e:
most of them are outdated and the spells no longer scale with the current lvl of weaponry and spell damage.

Don't know if I agree with the value judgement of outdated. Spells don't really have a "freshness" to them. They either work or don't. The math guys and number crunchers here are rather confident that damage scales quite evenly across the classes at the high end(lvl 60). I have been involved in some theorycraft in my time and it is difficult for me to refute them when they explained things in that fashion.

And no, I don't play on "private" realms. I play on public ones like any other player. There really isn't some sort of "ivory tower" mentality being fostered here by me or the devs. In fact, playing on public realms is pretty crucial to my job.
I spell emm. ayyy, child. ennn....
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=637979&p=#post639550
Poster: Tseric at 1/13/2006 7:50:28 PM PST
Subject: Re: My Big three issues in PvP Post yours
  

Q u o t e:
Explain to me how Ice barrier or Fire ward either work or they don't? They both work, they both do exactly what they say they do, no false advertising here. Iceblock protects you for 818 damage, u get what it says. 818 damage, that used to be a big deal. Seeing the Hand of Rag used to be a big deal too. Now everyone and their mom is swinging one. 818 damage blocked doesn't sound so hot any longer.

I see what you mean. Thanks for clearing that up. I do believe I was sort of misreading things.
I spell emm. ayyy, child. ennn....
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=637979&p=#post639787

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