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It seems that wow doesn't like texture files to be 1024x1024. A friend of mine was trying to place a texture and he noticed that if he used a texture of size 1024x1024, WoW crashed. To test this, I created a blank 1024x1024 texture. Running the following code (with the texture placed in the proper directory) crashes the game client.
local t = UIParent:CreateTexture()
t:SetPoint("CENTER",UIParent,"CENTER",0,0)
t:SetWidth(1024)
t:SetHeight(1024)
t:SetTexture("Interface\\AddOns\\Crashtest\\crash")
What more work? I don't wanna do that. Yes m'Lord.
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