Poster: Zexx at 8/13/2005 6:55:21 PM PDT Subject: So Kalgan said.... |
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Q u o t e: Hopefully, I can shed some light as to why this change was necessary.
First, some numbers...
Due to the number of talent improvements in this patch, our testing showed that a typical marksmanship Hunter's DPS was going to go up by over 11% as a result of the combined changes. Although some of you are likely to disagree, we felt that this was too much of an increase and would have led to Hunters being "overpowered". Bringing Mortal Shots down to a 30% bonus is an 8% decrease in the damage done on a crit since the 2.5 crit dmg multiplier is goes down to 2.3. According to our tests, this change, combined with the dps gains from other talent changes, have resulted in a net INCREASE in a marksmanship hunter's DPS by a little more than 4%.
In addition, due to the additional rank in the Barrage talent and the fact that some of the new hunter talents increase a hunter's base damage (which increases crit damage, since the 2.3 multiplier is being applied to a larger base number), we have found that a marksmanship hunter's burst dps is still approximately what it was before.
Second, some design philosophy...
In considering different potential builds, we felt as though Mortal Shots was too much of a "required" talent, and we'd prefer it if every hunter didn't feel as though they *had* to have Mortal Shots, since it drastically decreases the number of viable builds. Simply moving it farther down the tree (as some experts have suggested) would have been very dangerous, as many players would still feel "forced" to go even farther down the Marksmanship tree, which would even further reduce the number of percieved "viable" builds.
Also, while some players have suggested that the new Mortal Shots talent isn't worth the points, it's worth noting that the rogue's Lethality talent is a 30% bonus (and even more limited in application), yet is still used extensively by rogues.
In summary, I think it's important to come to terms with the fact that patch 7 brings more interesting talent choices, more pet customization, and an increase to the DPS of most hunters (unless you re-spec to a build that avoids as many DPS talents as you can, which I don't forsee many players doing).
What I want to know is.. How did you test this?
I'm almost positive what they did was have a player just stand there while a hunter buffed with these new changes and the old mortal shot just kept shooting at him while both players were completely stationary.
Well.. Usually, in PvP, things tend to.. You know. Move.
I have to Wing Clip, Concuss, Sting, Scatter Shot, switch Aspects, etc... In between there is alot of downtime for me actually getting shots off, and when something is in my deadzone, I can't shoot at all. If we're too unbalanced unsustained why not just make us burst DPS? That's what matters in PvP, and despite there being PvE servers out there, this game is basically made for PvP. We already have two PvP instances with a third hot on it's heels. The whole WoW mythos revolves around the conflict of the Alliance and the Horde.
Anyway, back to my first point.
Did you test this with the victim standing completely still and the hunter just spamming shots? Or was this inbalance found through actual moving combat?
WotF > Wyvern Sting. Free racial > 31 point talent.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=593285&p=#post593285 | | | Poster: Caydiem at 8/13/2005 7:01:48 PM PDT Subject: Re: So Kalgan said.... |
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At the same time these changes were implemented on our internal realms, the tests for Arathi Basin were going on. There was ample opportunity to test the new Hunter changes in a true PvP environment.
- Caydiem -
/moo
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=593285&p=#post593299 | Poster: Caydiem at 8/13/2005 7:36:14 PM PDT Subject: Re: So Kalgan said.... |
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Q u o t e: You mean in a BG? The AoE spam fest?
Great enviroment to balance a class.
What about 5 on 5 pvp, or 1 on 1 pvp, 2 on 1 pvp etc etc
Arathi Basin is 15 on 15, but the actual battles generally have no more than 3 players per side due to the way the game is played. I speak from personal experience.
Not really an "AoE spam fest". :P
- Caydiem -
/moo
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=593285&p=#post593428 |
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