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Poster: Toque at 8/14/2006 3:43:20 PM PDT
Subject: Raid Caps Should Not Be The Sole Focus!
   Guilds have spent all of this time pouring effort and focus that 'decreasing raid number caps' is the sole reason why your guild may or may not fall apart after the expansion.

What about the level increase from 60-70? Your guild has been formed with the sole purpose and intention to be a large scale raiding guild. How will your guild work when all 80-100 some members are in "the race to 70" which supposedly will take as long as the 1-59 "race" did? You can't do it all on raids, thus your guild will be forced to break into smaller teams to work together and complete new content anyway in order to grow and level. You will not get to level from 60-70 with ALL of your raid buddies all at the same time. And yet I see no guilds complaining that Blizzard raising the level cap from 60-70 is going to ruin guilds and friendships because you can't always be with them all the time.

Before you put all of your eggs in one basket and complain that this one facet of the game, decreasing raid caps, is what is going to destroy your huge raiding guild and cause you to lose friends, realize that there are other facets in the game that may play on that as well. If you're going to complain about one thing that may or may not break up your guild, then I want to see you complaining equally about ALL of the facets that may or may not break up your guild.

Some people in your guild that have several level 60 alts may not find a huge raiding guild their cup of tea when they want to quest with a smaller group and level all of their characters to 70. They may leave on their own. Some who were not a fan of 40-man raids but joined your huge guild because it was the only way previously to experience the end-game content now may follow their dream of forming a smaller, more tight-knit guild in order to do so in a smaller group because that fits their playstyle better.

Then again, a large meteor (aka Draenei spaceship) may fall on Blizzard's headquarters and blow up the entire game forever. That may ruin your guild and sever friendships, too, so why aren't you complaining about that?

Point is that you have no idea -really- what is going to happen, and to speculate and jump on the negativity bandwagon before you give things a chance is silly. You have several months to prepare and months even after the expansion hits before your whole guild is even ready to start thinking about level 70 raid instances and who gets cut, who leaves, etc. By then, you may have much less of a problem due to other in-game circumstances and playstyle differences than you realize. Your guild may actually be just fine, no need to assume one thing is going to ruin it. Give the expansion a chance and let the entire picture - all facets - pan out before you start bashing <insert generalized group here> or Blizzard. You never know.
Toque's WoW Fitness Program
http://www.pinktoque.com
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9520719&p=#post9520719
 
Poster: Tseric at 8/15/2006 4:16:40 PM PDT
Subject: Re: Raid Caps Should Not Be The Sole Focus!
  

Q u o t e:
But with the expansion our ability to do 1 thing is being taken away 100%. We will no longer be able to do 40 man raids with the majority of our guild participating.


The expansion and the raid cap change is not yet in effect. There is still plenty of time to progress through this content before the level cap is raised. Even after that fact, the 40-capped raids aren't going anywhere and the top end (Naxrammas) isn't going to see a devaluing in loot at the release of the expansion. So the assertion you made isn't 100% accurate.

We have already stated that Tier 3 gear is going to be useful well into the higher levels.

This is not to say that the options have the same incentive due to the change, but 40-person raiding is not being eliminated, we are simply progressing with a different design path in this expansion.

Great post by the way, Toque. I liked talking at GenCon with a number of folks about the different elements that will effect raid structure and size and agree with a lot of what you said.

Personally, I think the level cap raise will have the most dramatic effect on guild behavior. Of course, that's just one titan's opinion.

[ post edited by Tseric ]


Ain't got time fo da jibba jabba
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9520719&p=#post9535249
Poster: Tseric at 8/15/2006 4:28:17 PM PDT
Subject: Re: Raid Caps Should Not Be The Sole Focus!
  

Q u o t e:
Explain to me though how something can be the hardest fight ever and can be killed by less people than it takes to kill non-end bosses in a lower level instance.


Because, overall it will demand more skill and contribution on an individual basis.
Ain't got time fo da jibba jabba
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9520719&p=#post9535365
Poster: Tseric at 8/15/2006 4:28:17 PM PDT
Subject: Re: Raid Caps Should Not Be The Sole Focus! *edited post*
  

Q u o t e:
Explain to me though how something can be the hardest fight ever and can be killed by less people than it takes to kill non-end bosses in a lower level instance.


Because, overall it will demand more skill and contribution on an individual basis.
Ain't got time fo da jibba jabba
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9520719&p=#post9535365

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