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Poster: Huggiebear at 7/13/2006 5:22:08 PM PDT
Subject: Fer. Bite to scale, What about Slayer talents
  

Q u o t e:
As Ferocious Bite and Rip are based around Rogue abilities, the current plan is to scale them as well in patch 1.12.


This was posted as a response to druids asking considering the new Evis, Garrotte, etc are now going to scale.

now, take a look at the new Murder.
# Murder has been changed to increase damage caused against Humanoid, Giant, Beast, and Dragonkin by 1%/2%

it's pretty easily extrapolated that the new Murder talent derives directly from Hunter Humanoid and Monster Slaying talents.

however, rogues are getting 2% for 2 talent points in Assassination tree. Meanwhile, Hunters are forced to spend 6 talent points to get one more percent because Humanoid and Monster Slaying are separate talents.

also, back in patch 1.7, Mortal Shots was dropped from a 50% crit damage bonus to a 30% crit damage bonus. the reason given by Caydiem at the time was to make it more in line with rogue's Lethality talent. I'm just posting this part because it kind of proves that developers really do directly compare one class talent to another class's similar talents.

my question is:
are there any plans to consolidate the hunter Slayer talents to make them more in line with the new Murder talent?

  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9047535&p=#post9047535
 
Poster: Drysc at 7/13/2006 8:30:58 PM PDT
Subject: Re: Fer. Bite to scale, What about Slayer tal
   The scaling implemented has nothing to do with talents, it is a change made to the base abilities. Since the Druid abilities Rip and Ferocious Bite are more or less drawn from the rogue abilities it was appropriate to extend the scaling to them as well.

Silly monkeys.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=9047535&p=#post9050129

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