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Poster: Gladius at 6/15/2006 9:19:58 AM PDT
Subject: Debuff Prioritization
   Any news when this is coming in play?
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=8721174&p=#post8721174
 
Poster: Tseric at 6/15/2006 9:25:45 AM PDT
Subject: Re: Debuff Prioritization
   Basic structure and value assignment for some de/buffs should be in place with 1.11 and the work will continue with value assignment until it is completed, I imagine. Due to the large number of de/buffs, I can't put a clear deadline for completion, but it is ongoing now and should continue until everything is fit into the priority scheme.
No matter where you go, there you are
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=8721174&p=#post8721270
Poster: Tseric at 6/15/2006 9:43:26 AM PDT
Subject: Re: Debuff Prioritization
  

Q u o t e:
I am curious as to whether the debuff prioritization will ultimately be given to players to control. While having it set up in the first place is a good step, I really can't see why the priority control shouldn't be given to players. If you can, Tseric, please let us know if player control was considered and rejected, or considered and will just take a while to impliment.


With the number of de/buffs involved from both players and creatures, player control is kind of out of the scope of this function. Think of it like a giant spread-sheet from 1 to 100,000. Each de/buff is given a number on this list determining its rank. Major player de/buffs will be grouped around a high-ranked field or range and lesser abilities will trickle down to low ranges.

Allowing player manipulation of values would introduce a host of other considerations and challenges. Having a heirarchal system that can then be tweaked by the devs is suitable for what we want this to do.
No matter where you go, there you are
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=8721174&p=#post8721532

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