Poster: Yzen at 5/18/2006 12:09:54 PM PDT Subject: Ridiculously large weapon models |
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What's up with the trend in high level weaponry to make them look more and more absurdly large?
Maybe it's just me, but to me, weaponry ceases to look cool when it is out of proportion to the character holding it.
I have to say, my first reaction when I first looked at my character after completing Quel'Serrar was... disappointment. It just looked stupidly large. I look around at Thunderfurys and Sulfuron Hammers and all that stuff and it just looks bad.
Clearly, somebody must like it, or they wouldn't keep doing this. Please explain.
Any chance we'll ever see quests in the game to shrink the size of weapon models to something that a person would actually wield? The gnomish size of Quel is just about right for a human or night elf, so I know it can be done.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=8386020&p=#post8386020 | | | Poster: Drysc at 5/18/2006 1:41:24 PM PDT Subject: Re: Ridiculously large weapon models |
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Aside from allowing additional visibility from far away, showing character advancement, and looking cool, the art style of Warcraft has become one of disproportionate features. Forearms, calf muscles, hands, heads, ears, feet, buildings, mountains, theyre all exaggerated to an extreme amount. It is an art style that began to develop early in the series and saw a big push in that direction with Warcraft III. Playing in World of Warcraft looks and feels like you zoomed all the way in to a Warcraft III map, of course a lot more detailed and cool.
The large weapons play off of all of that, but they also likely draw from pop-culture influences, and they just look cool. You can't play World of Warcraft and claim to only see weapon size defying the laws of physics, or reality as we (think we) know it.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=8386020&p=#post8388409 |
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