Poster: Ducolino at 3/16/2006 6:45:01 PM PST Subject: Why WoW is Becoming like any other MMO? |
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World of Warcraft was a game with a promisse to be different from other MMOs, and when i tryed it, i think that designers have done a great game, until my first char hit 60.
After we reach lvl 60 this game become like any other MMO out there, you need to do the same thing a hundred times if you want to earn something.
My question is, why this huge change in design? WoW was a game expected to be fun, playing 1 hour or 10.
Blizzard has done a good job creating the game, but the end game content its boring, its the same thing that other MMOS offer.
Why the World PVP Was removed from the game? It was something fun and u could have implemented new ways to play making it even better.
Why 40 man raids? Why we dont have instances capped to 5-10men, with easy drops, something that we run 5 or maybe 10 times and we set? Running the same instance 50 times its not fun, and i guess anyone may agree with this, and again, those changes were implemented for end game, we doesnt have to run low lvl instances 50 times to earn something.
What Happen to Blizzard?
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| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=7530848&p=#post7530848 |
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Poster: Drysc at 3/16/2006 8:55:16 PM PST Subject: Re: Why WoW is Becoming like any other MMO? |
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I am going to pierce the subject with my own personal interjection. Naturally the game is going to change once you reach level 60, there's no further character development left available. It has to change at that point. The content afterward of course has to be able to be rewarding enough to offset the lack of actual character advancement. This will mainly come from the acquisition of items which increase or add abilities and stats.
I'm only attempting to engage in conversation on theoretical terms, I'm not here as a designer nor am I projecting my personal outlook as the final word by any stretch of the imagination. I'm just going to pick out some of your original points to comment on.
Q u o t e: Why we dont have instances capped to 5-10men, with easy drops
Many dungeons will be capped to specific group sizes with the 1.10 patch, drop rates have also been increased as well as an item review. You can see a full rundown as well as explanation of the changes in a post by Eyonix here: http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=7357025&p=1&tmp=1#post7357025
Q u o t e: something that we run 5 or maybe 10 times and we set?
What happens after that?
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| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=7530848&p=#post7531936 |
Poster: Drysc at 3/16/2006 9:01:33 PM PST Subject: Re: Why WoW is Becoming like any other MMO? |
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Q u o t e: He has a point there... no one can really beat this argument.
I'm not here to argue, I'm just trying to poke at your cerebral cortex and have a conversation.
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| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=7530848&p=#post7531988 |