Poster: Evenflown at 3/11/2006 12:29:48 PM PST Subject: MMORPGS: Are they worth it? |
| |
I'm still new to WoW having only been playing on and off for several months now, so take what I am about to say for what is it worth. I'm not here to complain about any particular nerf to any class, but instead ask your opion on what I feel is a very valid question and hope we can all have a mature debate here. Here is my question and my thoughts:
MMORPGS: Are they worth it anymore? I use to play the original EQ way back when, and I loved it. Then I stopped MMORPGs for a while, then tried EQ 2, then SWG, and finally came to WoW and fell in love all over again.
But I have noticed a disturbing and increasingly popular trend lately with ALL MMORPGs: Updates that are completely changing the original game that people fell in love with under the pretense that it is for the better of the game when in reality it is for the better of the company's paycheck.
And before we even talk about WHY they are changing the game so dramatically in their updates I'd like to discuss the effect it is having on the players.
As players of an MMORPG we invest a lot of our precious time and our hard earned money into this game to work toward a desired goal: The end-game, and not just any end-game but the end-game that we were told we were going to get.
To spend so much time and so much money playing a game and then to have an update come out that completely takes away everything you have achieved and were working for is well… scary.
Every update changes everything. If the devs want to take a class completely out of the game, they can. If they want to remove an item, they can.
Now I know WoW hasn't gone to the extreme that say SWG has, completely removing ENTIRE classes and making thousands of end game items completely useless, along with making an advanced class (The Jedi) that use to take HOURS of dedication and playing to get, a starting class, but who is to say that they won't? They can if they feel the need too.
And that brings me to my second point, when does it become a need for them? It appears as if it becomes a need when it helps build their paycheck. It's all about main stream now. That is why SWG did the things I mentioned above, and I can't help but feel that as MMORPGs grow in subscriptions they will continue to do things that ruin the meaning of what an MMORPG use to stand for in order to keep their subscriptions growing.
For me personally, I don't like sitting at this computer desk for hours every day working toward the goals in the game only to know that next month, or the month after the game and the way it plays could be completely different. For better or worse.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=7470133&p=#post7470133 | | | Poster: Drysc at 3/11/2006 1:49:34 PM PST Subject: Re: MMORPGS: Are they worth it? |
| |
I think his point was not to rate one MMO higher than another, only to express his own feelings of 'helplessness to a higher power' (i.e. the developers). I think that is a fair assessment for anything though, that something you become familiar with can be taken away or changed with no warning. The differences that I see are changes for the well being of the entire game, and those changes being based off of the necessity to adapt to those within the game world.
Single player and even 'traditional' multiplayer games are quite different than an MMO. It's the perpetual world, the lived in space of an MMO that sets it apart. The people that inhabit the world create an enormous dynamic, and because of that, changes to adapt to that dynamic are inevitable. I don't think that means you should always cower in the corner awaiting that big change that will take away everything you have worked for. You certainly won't enjoy the game that way.
To answer your question in my own words, of course they are worth it. This question reminds me of "Is it better to have loved and lost than to never have loved at all?" The fun I am having now won't somehow be negated by any possible changes in the future. My time with the game may stop at some point, but that doesn't mean the fun I had is inconsequential.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=7470133&p=#post7470790 | Poster: Drysc at 3/11/2006 1:49:34 PM PST Subject: Re: MMORPGS: Are they worth it? *edited post* |
| |
I think his point was not to rate one MMO higher than another, only to express his own feelings of 'helplessness to a higher power' (i.e. the developers). I think that is a fair assessment for anything though, that something you become familiar with can be taken away or changed with no warning. The differences that I see are changes for the well being of the entire game, and those changes being based off of the necessity to adapt to those within the game world.
Single player and even 'traditional' multiplayer games are quite different than an MMO. It's the perpetual world, the lived in space of an MMO that sets it apart. The people that inhabit the world create an enormous dynamic, and because of that, changes to adapt to that dynamic are inevitable. I don't think that means you should always cower in the corner awaiting that big change that will take away everything you have worked for. You certainly won't enjoy the game that way.
To answer your question in my own words, of course they are worth it. This question reminds me of "Is it better to have loved and lost than to never have loved at all?" The fun I am having now won't somehow be negated by any possible changes in the future. My time with the game may stop at some point, but that doesn't mean the fun I had is inconsequential.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=7470133&p=#post7470790 | Poster: Drysc at 3/11/2006 1:49:34 PM PST Subject: Re: MMORPGS: Are they worth it? *edited post* |
| |
I think his point was not to rate one MMO higher than another, only to express his own feelings of 'helplessness to a higher power' (i.e. the developers). I think that is a fair assessment for anything though, that something you become familiar with can be taken away or changed with no warning. The differences that I see are changes for the well being of the entire game, and those changes being based off of the necessity to adapt to those within the game world.
Single player and even 'traditional' multiplayer games are quite different than an MMO. It's the perpetual world, the lived in space of an MMO that sets it apart. The people that inhabit the world create an enormous dynamic, and because of that, changes to adapt to that dynamic are inevitable. I don't think that means you should always cower in the corner awaiting that big change that will take away everything you have worked for. You certainly won't enjoy the game that way.
To answer your question in my own words, of course they are worth it. This question reminds me of "Is it better to have loved and lost than to never have loved at all?" The fun I am having now won't somehow be negated by any possible changes in the future. My time with the game may stop at some point, but that doesn't mean the fun I had is inconsequential.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=7470133&p=#post7470790 |
View all recent official Blue Posts
|