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Poster: Marit at 1/7/2006 2:18:08 AM PST
Subject: Would it bug you if 3% of players ever even .
   ...got to experience the Nefarion encounter?

It could go into a log explanation of why its annoying to me that blizz develops a LOT of content for a a only a certain portion of the playerbase, but do I really need to? Its just personal opinion anyway.

So I ask you, if you found out that only 3% of players ever even fought Nefarion, would it bother you?

10%?

30%?
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6568615&p=#post6568615
 
Poster: Tseric at 1/7/2006 2:15:58 PM PST
Subject: Re: Would it bug you if 3% of players ever ev
  

Q u o t e:
BWL, ZG, AQ 20 man, AQ 40 man, And Naxxramus represent about 90%, 95%(?) of the content released/planned from March 2005 till March 2006 or later.


I would probably get more involved in threads like this if there weren't so many unfounded numbers and assumptions being thrown around.
What was the question?
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6568615&p=#post6572931
Poster: Tseric at 1/7/2006 2:21:27 PM PST
Subject: Re: Would it bug you if 3% of players ever ev
  

Q u o t e:
Alot more people don't raid than people who raid


And what exactly would that prove? That there are more non-raiders than raiders? I think that's a pretty fair guess. Are the numbers of both raiders and non-raiders growing? Sure they are.

What is really solved with hard numbers of how many people kill Nefarion?
What was the question?
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6568615&p=#post6572970
Poster: Tseric at 1/7/2006 2:29:24 PM PST
Subject: Re: Would it bug you if 3% of players ever ev
   Ok, first off, this is basically a veiled "hardcore/casual" thread. It is trying to assert that raid encounters seem disproportionate to smaller group encounters. This isn't really true, but appears to be so because the smaller group content was put in earlier (in terms of dungeons) and that quests are quickly finished and some people regard faction content as a "mindless grind".

What I'm saying is, it's easier and more productive to discuss these things when we don't talk about gross majorities like 95% and the like. What does that really accomplish? Nothing really.

If you want to feel your play style is being addressed, then realize that we are working on more content for the so-called "casual" player for patch 1.10. There isn't any point in making an argument that "not a lot of people fight Nef, so why bother putting him in?"
What was the question?
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6568615&p=#post6573047
Poster: Tseric at 1/7/2006 2:32:32 PM PST
Subject: Re: Would it bug you if 3% of players ever ev
  

Q u o t e:
It would show how many people have finished all of the 40 man content and need more vs. how many people have finished all of the 5 and 10 man content and need more.


There is no need to prove that as it is fairly obvious. Considering that all of the raiders probably went through that content to progress and that the non-raiders who have been around long enough have gone through the particular dungeons and possibly much of the various solo/small-group content. There is nothing to prove; no mystery at hand here.

[ post edited by Tseric ]


What was the question?
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6568615&p=#post6573076
Poster: Tseric at 1/7/2006 2:40:04 PM PST
Subject: Re: Would it bug you if 3% of players ever ev
  

Q u o t e:
And the fact that we haven't had a new instance since March doesn't bother you?


Nobody is pleased with this current debate. We are acutely aware that many are experiencing a gap in content and are frustrated because of it. However, the long-term plan is not going to be totally scrapped because of it. The raid content that has been in development for months prior to this debate will continue along with other content that is basically going to wipe the debate clean. In the meantime, we are developing what we can in the interim to alleviate the particularly heated sentiments about this.
What was the question?
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6568615&p=#post6573154
Poster: Tseric at 1/7/2006 2:47:49 PM PST
Subject: Re: Would it bug you if 3% of players ever ev
  

Q u o t e:
One more postive question :)

You mentioned in the expansion this debate will not happen again.

Can non-raiders in the expansion expect to have equal gear to raiders?

Or just equal amounts of content?


Which would you prefer if it came down to a choice? Equal content or equal gear?
What was the question?
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6568615&p=#post6573234
Poster: Tseric at 1/7/2006 2:58:47 PM PST
Subject: Re: Would it bug you if 3% of players ever ev
  

Q u o t e:
So all raider/nonraider desires aside, does it bug you that a company based on subscriptions focuses on content for less than a third of its customers, possibly less than 1/20?

You're right, should have stuck to the original question. In an MMO all content will not be experienced by all players. Would we like to have a majority of players experience content? Sure. Is that necessarily going to happen with everything or even most things implemented in the game? Not really. If an inordinate amount of time was spent on content that no one used, do you think it would go unnoticed? Doubtful.

Would it bug the designers if only 3% of the players ever saw Nef? Maybe. They would probably re-tune the encounter to attract more players.
What was the question?
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6568615&p=#post6573364
Poster: Tseric at 1/7/2006 4:12:22 PM PST
Subject: Re: Would it bug you if 3% of players ever ev
  

Q u o t e:
Nothing bugs me more than games that get to a point there is nothing out of reach...

Very good point, which is why I asked earlier if it came down to a choice, would you choose equal content or equal gear? It seems the players who would choose content merely want something to do, where as the players who would choose gear want to reduce a certain competitive imbalance. Repeatable content that stays new is not at all easy, but something to be striven for. Balanced gear for everyone at end-game isn't really going to change the argument of a pvp imbalance. The organized groups are still going to beat the PUGs, no matter how much of a gear balance there is. Which basically means that raiders will still have an advantage over non-raiders.
What was the question?
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6568615&p=#post6574033

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