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Poster: Jones at 12/5/2005 2:50:46 PM PST
Subject: Some well-thought fixes rogues could use.
   I made a post about this on the rogue forum's and I thought this could be a good place to bring it also, this is a constructive post, not ment to be flamed.

Well, we all know rogues dont need higher DPS, I know, I find our DPS fine when need be. But there are issues with rogues that do need to be looked at closer, little things Ive noticed in my time as a rogue.

I love my class, I dont think I could change, I dont really want our class changed a whole lot, but I really would like to see SOME of these things I say at least looked at by the Dev's, even a "Hey, those are good idea's, I'll be sure to look these over"

1) Fix poisons, fix it so we dont lose our poisons when we go in and out of an instance. I know the zg buff doesn't go away when you die / go in and out of an instance, so why cant our poisons?

2) Removing pointless talents and maybe adding something more useful (throwing specialization, imp distract, premed is ok, but I think there could be something better). Maybe add talents that add our overall agility (5 point talent 2%/4%/6%/8%/10%.. something like that).


3) MAKE DODGE WORK AS INTENDED. the tooltip even says "dodge RANGED and melee attacks."

4) Why not be able to poison another peoples weapons? It could be a start as far as helping large scale PvE and PvP.

5) Why not be able to poison ranged weapons? Maybe make it so we can only do it to arrows or throwing weapons? to define what kind of ranged weapons rogues should have? Could also help us a little as far as getting kited from ranged classes (putting crip poison on an arrow and maybe it proc's to slow them down)

6) Making cold blood NOT go away when its dodged/parried/missed. Its a complete waste of a 3 min cooldown when it does. Same goes for other class's (elemental mastery ect..). Eather make it so CB stays and you have to try and hit him again, or make it a garentee'd hit.

7) Maybe shortening a few cooldowns, Cold blood, vanish, evasion, sprint.

8)Make it so backstab CANT be parried, I can understand dodged or missed, but parried just seems not possible. And as far as ambushed, how can you dodge/parry an ambush? when a person shouldnt even know your there? Yeah, you shouldn't be able to.

Thats just the things I can think of off the top of my head. Id really like to see a reponse from a blue to this, Im not asking for rogues to be completely revamped, but maybe look at a few things Ive stated and say "Hey, thats a good idea"

[ post edited by Jones ]


http://wow.allakhazam.com/profile.html?477985
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6114391&p=#post6114391
 
Poster: Eyonix at 12/7/2005 4:16:17 PM PST
Subject: Re: Some well-thought fixes rogues could use.
   Thanks for providing your thoughts, Jones. The first suggestion you mention concerning the Rogue losing applied poisons during the transition to and from an instance isn't a reflection of an active design decision, nor is it something affecting only poisons. It's simply a limitation of the current tech surrounding how characters zone between said locations. We're working to implement the tech so this doesn't occur but to be very honest, I don't believe you'll notice an improvement in this particular area of the game anytime soon. Our programmers' focus is directed in several other areas at the moment but it is on our "list".

Moving onto the feedback you've provided concerning talents which offer little to no improvement vs. the cost necessary to obtain them, you should be aware - the Rogue will receive a complete talent review just as we're doing for each class. A primary focus of this talent review is to ensure that all talents in each tree serve a worth-while purpose. At the risk of sending the "Rogue talents are fine, Learn2play" message, I will state that we are pretty happy with all three Rogue talent trees. However, we are fully aware that some adjustment is needed in certain areas.

To address your specific talent mention, "Cold Blood" - we're satisfied with the way this talent works, while it's always uncertain what changes the future may bring about, it's very doubtful that you'll see a patch note which indicates that "Cold Blood" can no longer be dodged/parried/missed.

There are no plans to enable the Rogue a means which allows them to apply their poisons on other player's weapons, nor are there plans to allow the Rogue's poison to apply on ranged weapons. Sorry. :/

Lastly, players shouldn't be able parry attacks from behind. NPCs convert a parry into a glancing blow. There may be server/client issues that make it possible for a Backstab to be parried, and if such is the case, and we are offered reproducible steps, we'll have our Quality Assurance team investigate further.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6114391&p=#post6148388
Poster: Eyonix at 12/7/2005 4:46:53 PM PST
Subject: Re: Some well-thought fixes rogues could use.
  

Q u o t e:
The only thing I agree with the original poster on is poisons/weapon buffs.

Saying the game engine doesn't allow it is... weak (I know you're just relaying dev sentiments man ;). Make me an intern, I'll fix it for you within a week.

okay so:
- Aulendil says the devs are weak sauce
- Hire me as an intern and I'll fix poisons


Please at the very least try and imagine how a game design studio might operate before insulting our game designers, Aulendil. While you may be a brilliant programmer, the problem here isn't a cut and dry "can we make this change?", or, "will our game engine allow for it?"

It's comes down to prioritizing our time properly. So while you are free to ask yourself the questions described above, we choose to ask ourselves more fundamentally rewarding questions such as "what's more important - linking the auction houses in all major cities and providing weather effects, or allowing poisons to last through an instance transition?".
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6114391&p=#post6148779
Poster: Eyonix at 12/7/2005 5:03:44 PM PST
Subject: Re: Some well-thought fixes rogues could use.
  

Q u o t e:
Poisons not staying on weapons when going in instances is not working as intended as far as i know. Link auction houses, adding weather effects are all things you're adding to the game.

What you're telling us is that the developers would rather keep on adding new things than fix problems that have existed in the game for some time, and some, since retail.

and this is why your game will fail.


It's not a bug that poisons are removed upon zoning, it's simply a current limitation of our system we'd like to improve. It's not a bug that the auction houses aren't linked it's simply a current limitation of our system we'd like to improve. Very similar, except in the latter case, one based upon player feedback and more likely to improve game-play for a wider number of players. We make decisions to improve the game to the best of our ability.

Complaining for the sake of complaining really accomplishes nothing.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6114391&p=#post6148992

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