Poster: Monsoon at 11/24/2005 10:23:06 PM PST Subject: Why can't shards stack? Simple question(s) |
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- what is the game mechanic or lore reason why shards do not stack?
- Has this option been explored by the devs and what are the reasons not to implement it?
- Will it ever be looked back at and can locks hope to see it implemented one day?
- How can a lvl40 lock keep a shard up to lvl 60 and still use it? doesn't that throw away the level restriction out of thew window?
- Why do level 48- mobs loose their soul an become untapable?
I would like to thank a Blue in advance for answering these questions.
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Poster: Tseric at 11/25/2005 3:20:58 PM PST Subject: Re: Why can't shards stack? Simple question(s |
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The basis of the soul shard mechanic is resource/inventory management. Limitations to which/how many spells can be cast is determined by how many shards you can carry. As it stands now, the sacrificed bag space is at a quantity desired for reasonable function for a warlock. I will pick a number out of the air for illustration. Let us say the average, reasonable quantity for a functioning warlock is 20 shards (there are some warlocks who use less and those who use more).
With an average of 20 shards, we shall use an average bag size of 16. This works out to 1.25 bags filled. Bag space is sacrificed, but within reason.
By allowing stacking of shards by the smallest increment (2) we have reduced bag space to less than a 16-slot bag (10 slots occupied). By increasing stacking to 5, we almost totally trivialize shard management (4 slots occupied). The developers wish to have shard management as a component of playing the warlock class. Therefore, to stack shards, it becomes easy to trivialize this element.
This is not comparable to other casters reagents, as a reagent is usable for, usually, one spell only. The warlock can use shards for a multitude of spells.
Starin' you down, creepy jackalope eye...
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Poster: Tseric at 11/25/2005 3:23:03 PM PST Subject: Re: Why can't shards stack? Simple question(s |
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Q u o t e: first edit:didnt read ur noob comment either tseric
That attitude will only make you more frustrated, son. Stop furrowing your brow.
Starin' you down, creepy jackalope eye...
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Poster: Tseric at 11/25/2005 3:31:20 PM PST Subject: Re: Why can't shards stack? Simple question(s |
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Q u o t e: Tseric, what I want to know is why the devs want soulshards to stay in the game. You need them to summon pets, and pets aren't optional, you NEED them. I can understand the summoning of people or soulstones/healthstones, but it's frusterating when we don't have soulshards, we can't even summon a pet to help us farm them.
While pets are a basic component to the class, it is possible to get some shards without them. Imp requires no shard. With the level 50 class trinket, you can summon a VW with no mana or shard cost.
Q u o t e: Is this going to be changed in the future? I'm frusterated during Vael attempts in BWL because there's nothing to get shards off of, and I waste a shard whenever I have to summon my voidwalker to begin the battle. I also have to give out healthstones to the tanks. When I'm out, it's over, I'm of no use at all.
Several have lamented the mechanics of soul shards since the class originated. The mechanic hasn't fundamentally changed in some time. I don't expect the devs to have plans to revamp this mechanic soon (if at all). Of course, everything is subject to change.
Starin' you down, creepy jackalope eye...
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Poster: Tseric at 11/25/2005 3:37:07 PM PST Subject: Re: Why can't shards stack? Simple question(s |
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Q u o t e: if thats the case, then why are you adding in a soul shard bag..
The same mechanics and resource management are still in play. However, the bonuses are:
- Bonus storage space to the average bag
- ease of management with respect to sorting shards
- simple UI interface to keep count
[ post edited by Tseric ]
Starin' you down, creepy jackalope eye...
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Poster: Tseric at 11/25/2005 3:39:34 PM PST Subject: Re: Why can't shards stack? Simple question(s |
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Q u o t e: I don't care about storage. I can put up with the bag space shards eat up, stops me from keeping 200+ of them and spamming shadowburn every chance I get.
The main issuse that warlocks has is not storage in my opinion. its getting the shards.
A warlock without shards is like a rogue that doesn't duel wield, pretty nerfed. Every class has a reagent of some kind, and some of those abilities that requier that reagent have a cool down with them (including warlocks).
I guess our beef is why do we have to farm for a reagent when everyone else can just buy them/make them without running into areas where on pvp servers you run the risk of getting corpse camped for X period of time.
Shard gathering is stupid. it would be the same for a hunter had to go out and farm beasts or fishing for hours just to keep his pet happy in pve/pvp rather then optionally buying the food if one can't be blown.
I take my druid and warlock to MC. to get ready for MC my druid just walks up to a reagent vendor, buy what he needs and off he goes. my warlock has to go of and farm some mobs for an hour or so to get the shards required. That simply put, is NOT FAIR!
I'm not having a go at you Tseric, your a good person and I'm pleased you've posted here. but the developers have not given us a valid reason to why its structured this unfairly.
That's fine, I respect your point. That, however, is a different topic and best discussed in a separate thread.
Starin' you down, creepy jackalope eye...
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