Poster: Wellwisher at 11/5/2005 3:44:43 AM PST Subject: healing meter shouldn't even exist |
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this early morning raid just reminds me why i stop raiding with my healer.
we had 3 healers, 1 in each group. my group suffered the least dmg yet received most of the heal from other 2 healers. meanwhile, their group members repeatly died due to lack of healing.
i am a 51 point restoration druid, have 7400+ mana when fully buffed. i am more than capible to take care of my group. nobody ever dies in my group in any raid.
the other 2 healers in this raid each has barely 5600 mana when fully buffed, for some unknown reason keep healing my group. it's not only wasting my mana since i am already casting heals, but also wasting theirs. while 3 healers are healing 1 member who only suffers 10% damage, the MT MA and mages in their group take turn dying. at one point, both healers run out of mana, leaving me heal through the remain fights.
i repeatly asked them to just look after their group. nobody listen, so the dying continue.
it's very hard to deal with this kind of situation. i have no way of telling if they are healing which one of my group members. when i do realize it, i change target to heal the ones in those healers group, their hp is already hair thin. even with nature's swiftness, i can only save 1 but not all of them.
at the end of raid, as usual, healer asked for healing meter. seeing themselves being the top 2 healer, i bet they feel really satisfy.
healers, know this, no matter how high you rank in healing meter, it makes no difference to raid when you have your group member die repeatly and unneccessarily. ranking no.1 in healing meter doesn't make you a good healer. it only provide the fact that you toss your mana more than other healers in raid, nothing more.
being a healer in raid is not about making top rank in healing meter. most of the healers seems to forget that. your primary duty is to your group, not other healer's group. you only heal other group when their healer is in danger/down, or too many people in their group are taking great mount of dmg.
i can only assume if healing meter doesn't exist, raid will be lot less death because people will judge a healer by casuality instead of healing meter.
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Poster: Tseric at 11/5/2005 4:04:33 AM PST Subject: Re: healing meter shouldn't even exist |
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Honestly, I have been seeing a growing trend in what I will call a "crit mentality". There are certain fundamental mathmatics in the game mechanics which players will try to maximize through various methods. In a general sense, this is to be expected and encouraged. What the distinction is growing to seem, at least for me, is that people will hinge accomplishment on a single event (such as a crit).
Many times, players post here with screenshots of uber crits to demonstrate the opinion that [my class pwns/your class is overpowered]. For me, this is incidental. While it is nice to set certain records or boundaries, it doesn't jive with me as the essence of the game. In PvE and PvP, I have had the most exilerating experiences working as a telepathic unit with other players. When anticipation of instinct, rather than probability, is the name of the game....I am at home.
EDIT- spelling...always something[ post edited by Tseric ]
A thousand words are worth a thousand words.
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Poster: Tseric at 11/5/2005 4:10:11 AM PST Subject: Re: healing meter shouldn't even exist |
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Q u o t e: -50int and repost please. Above my and most other posters reading level.
Phat crits don't win fights.
Teamwork does.
Cheers.
A thousand words are worth a thousand words.
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Poster: Tseric at 11/5/2005 4:25:49 AM PST Subject: Re: healing meter shouldn't even exist |
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Q u o t e: Edit: Seriously, thats one of the best things I could hear and hope to high hell the devs have the same viewpoint. Main is a mage and it really disturbs me to see the "OMG 1-shot by a mage" threads and actually think the folks involved in developing this game(from top to bottom-all aspects of WoW) dont take it with a grain of salt.
Which adds a sidenote of: Might be a bit "rough" on the mage forums, but thanks for not being a huge douche and leaving mages high and dry when they lash out at ya. :)
I gotcha, Kobank. Just rock steady. I'll do the same ;)
A thousand words are worth a thousand words.
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Poster: Tseric at 11/5/2005 4:32:45 AM PST Subject: Re: healing meter shouldn't even exist |
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Q u o t e: Yes, but more damage, is more damage. That means things die faster. That means the raid saves time. I dont see a problem.
But more damage can equal more aggro, which can be problematic for a number of reasons. To base accomplishment solely on such simplistic measurement distracts from nuance of interaction. It can miss a truly maximized damage output from the group, where others are assisting damage-dealers by maintaining or enhancing their performance.
A thousand words are worth a thousand words.
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Poster: Tseric at 11/5/2005 4:42:07 AM PST Subject: Re: healing meter shouldn't even exist |
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Q u o t e: And sadly the game design encourages this kind of childish idiotic attitude.
Are you sure about that? If so, I would like to understand how and why.
A thousand words are worth a thousand words.
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| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5647241&p=#post5647527 |
Poster: Tseric at 11/5/2005 4:04:33 AM PST Subject: Re: healing meter shouldn't even exist *edited post* |
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Honestly, I have been seeing a growing trend in what I will call a "crit mentality". There are certain fundamental mathematics in the game mechanics which players will try to maximize through various methods. In a general sense, this is to be expected and encouraged. What the distinction is growing to seem, at least for me, is that people will hinge accomplishment on a single event (such as a crit).
Many times, players post here with screenshots of uber crits to demonstrate the opinion that [my class pwns/your class is overpowered]. For me, this is incidental. While it is nice to set certain records or boundaries, it doesn't jive with me as the essence of the game. In PvE and PvP, I have had the most exhilarating experiences working as a telepathic unit with other players. When anticipation of instinct, rather than probability, is the name of the game....I am at home.
EDIT- spelling...always something[ post edited by Tseric ]
A thousand words are worth a thousand words.
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| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=5647241&p=#post5647369 |
Poster: Tseric at 11/5/2005 12:29:30 PM PST Subject: Re: healing meter shouldn't even exist |
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Q u o t e: Yes, crits are so incidental that Tom Chilton is personally going to nerf warlocks because he saw large crits once every blue moon. Tell us another one, Tseric.
Cag
That was not the result of a single circumstance. That was the result of consistent and repeatable effects. It is also a totally different subject. You are not really addressing the point I made, which is more of a subjective one related to playstyle. Don't be argumentative just for the sake of it.
A thousand words are worth a thousand words.
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