Poster: Angrypablo at 9/2/2005 11:42:16 AM PDT Subject: Blue - Tabards & The Robe Why Is It Tucked In |
| |
Tabards are an intricate part of defining your character's allegiance as well to his faction as to his guild. I commend you for making them look wonderful on all those who wear pants in this game but why in the world is my mage tucking his tabard into his belt? For many levels I've tried to ignore this but at level 60 all I can think of is how awesome it would look if the tabard were free flowing on top of the robe as I believe it is meant to be and not just cut off at the belt.
Is this ever going to be changed?
Are all casters always to have a tabard that will never look as well as it does on a warrior?
How hard would it be to make the tabard protrude from the bottom of the robe like for those characters that are wearing pants?
Here are three images that I have taken and a proposed wow that would be awesome image.
Angrypablo with Robe
http://www.riconruby.com/WoW/Angrypablo/angrypablorobe.JPG
Angrypablo with pants
http://www.riconruby.com/WoW/Angrypablo/angrypablopants.JPG
Angrypablo why the hell not?
http://www.riconruby.com/WoW/Angrypablo/angrypablorobewhynot.JPG
NOTE I AM NOT GOOD AT IMAGE EDITING I HAVE NO IDEA WHAT IM DOING
If someone can provide me with a nicer looking edit it I would appreciate it you can email it to rosario@runbox.com and I'll update the link here.
I honestly and truly want some feedback on this and hope to get some sort of response.
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4720415&p=#post4720415 |
| |
Poster: Caydiem at 9/2/2005 11:44:47 AM PDT Subject: Re: Blue - Tabards & The Robe Why Is It Tucke |
| |
As it is, there's no way to easily implement this; understand that the bottom half of a tabard has its own geometry and animation, while the top half does not. Because it would clip through a robe and there's no situation in which it would look good, it is therefore tucked in.
I'll pass the feedback along, however.
- Caydiem -
/moo
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4720415&p=#post4720442 |
Poster: Caydiem at 9/2/2005 11:56:33 AM PDT Subject: Re: Blue - Tabards & The Robe Why Is It Tucke |
| |
Q u o t e: I think you need to have a more thourough talk with your 3D Artists. Ive dealt with 3d-skeletal model / static animation frame for game development many times before, it's actually quite easy to fix this.
As an artist and modeller myself, I understand the art itself is easy enough to modify, but that's only part of the puzzle. :P Again, I'll pass the feedback along, but this isn't a high priority item.
- Caydiem -
/moo
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4720415&p=#post4720601 |
Poster: Caydiem at 9/2/2005 11:56:33 AM PDT Subject: Re: Blue - Tabards & The Robe Why Is It Tucke *edited post* |
| |
Q u o t e: I think you need to have a more thourough talk with your 3D Artists. Ive dealt with 3d-skeletal model / static animation frame for game development many times before, it's actually quite easy to fix this.
As an artist and modeller myself, I understand the art itself is easy enough to modify, but that's only part of the puzzle. :P Again, I'll pass the feedback along, but this isn't a high priority item.
- Caydiem -
/moo
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4720415&p=#post4720601 |
Poster: Caydiem at 9/2/2005 11:44:47 AM PDT Subject: Re: Blue - Tabards & The Robe Why Is It Tucke *edited post* |
| |
As it is, there's no way to easily implement this; understand that the bottom half of a tabard has its own geometry and animation, while the top half does not. Because it would clip through a robe and there's no situation in which it would look good, it is therefore tucked in.
I'll pass the feedback along, however.
- Caydiem - /moo
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4720415&p=#post4720442 |
Poster: Caydiem at 9/2/2005 11:56:33 AM PDT Subject: Re: Blue - Tabards & The Robe Why Is It Tucke *edited post* |
| |
Q u o t e: I think you need to have a more thourough talk with your 3D Artists. Ive dealt with 3d-skeletal model / static animation frame for game development many times before, it's actually quite easy to fix this.
As an artist and modeller myself, I understand the art itself is easy enough to modify, but that's only part of the puzzle. :P Again, I'll pass the feedback along, but this isn't a high priority item.
- Caydiem - /moo
|
| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4720415&p=#post4720601 |