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Poster: Kayo at 8/27/2005 3:13:42 PM PDT
Subject: Blue: WSG bracket changes: constructive input
   The purpose of this thread is to come up with ideas that would help reduce the negative effects that the proposed WSG bracket change will have on the communities of 21-30 regulars and offer them Blizzard. The bracket change will be good in many ways, and this thread assumes that it will take place. That way, we can focus on offering constructive input rather than trying to avoid the inevitable. So, please rack your brains, and post your ideas here.

I'll start us out with a couple:

1) Change some of the brackets, but leave the 21-30 bracket intact. So, the brackets would be changed to:
21-30
31-39
40-49
50-59
60
The benefits of the bracket change would remain intact, and the 21-30 communities would be saved. Although, Caydiem has stated that the proposed bracket ranges wouldn't be changed, it is a popular solution among players, requires the least amount of effort by Blizzard, and allows them to make good on their promise that "customer satisfaction is a top priority".

2) Allow the people at the top of the current bracket ranges to unlevel to the new bracket maximum. This would require some work by Blizzard but shouldn't be too difficult. It is also a very popular idea among players. While some of their equipment might be unusable, most of it wouldn't have to be replaced. Some players have also said that the only bracket ranges with decent populations are the 21-30 and the 51-60. This solution saves them from having to build another character.

Thank you.

edit:
The purpose of this thread is to offer Blizzard suggestions and comments about suggestions. If you just have a comment about the bracket changes themselves, please post to this thread:

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4568166&p=1&tmp=1#post4568166

[ post edited by Kayo ]


"Cry more noob!" - anonymous general forum idiot
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4644361
 
Poster: Caydiem at 8/27/2005 5:04:59 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
   As I have stated in the past, I do understand that there are some players who prefer the current 21-30 bracket and have tailored their characters to be perfect WSG characters for that range. However, I have also stated that remaining at 30 and spending a good deal of gold on the best gear and enchants for them is not a supported method of playing these Battlegrounds. It isn't against the rules; you can do it if you choose, but as it is not an intended style of play, the developers have no plans to change their newly proposed brackets to accomodate that playstyle.

The logic you present has already been passed along to the developers, and they have no desire to keep the 21-30 bracket intact. The reason for this change is to alleviate the disparity present between the X9 and X9+1 levels -- leaving one bracket intact would undermine that effort considerably.

In addition, presenting some sort of "un-levelling" service would require a great deal of extra work to support a method of play that was not intended by the developers. If players wish to remain in the lower level ranges and maximize a character for use in the 20-29 or 30-39 brackets, they can level their characters to 39 or create another one, as it does not take long at all (relatively) to level to 29.

Warsong Gulch population in general is something that should be aided by the Battleground "holidays", and we are working on the population imbalance issues that also affect the Battleground availability.

[ post edited by Caydiem ]


- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4645096
Poster: Caydiem at 8/27/2005 6:03:31 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
So What you're saying here is that you want players to mold their playstyle to how you(developers) want them to play, instead of providing services or changing the game to how your <b>customers</b> want to play?


I am saying, Toju, that the method of gearing a character up to perfection at level 30 with no plans to level them further was not the intent of the lower-level brackets. I am saying that the fact this playstyle exists and some are asking for accomodations does not outweigh the imbalance present in the X1-X0 brackets. A choice was made, and the arguments presented thus far, when brought to the developers, have not yielded a change in stance. They are still of the mindset that changing the brackets is the correct thing to do, and have no plans to accomodate the stay-at-30 playstyle.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4645467
Poster: Caydiem at 8/27/2005 6:15:41 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
You do realize that the only reason many people play in the 21-30 bracket is to have fun, not for honor, just for fun. 21-30 was fine and the only reason it's being changed is because the developers want it to be uniform and don't really care about players intent.


What precisely is it that makes the new 30-39 bracket not fun?
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4645571
Poster: Caydiem at 8/27/2005 7:38:49 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
By the same mindset, we can also then say that since it was never the "intent" of low level brackets to be full of players who would never level past the highest level of a bracket. That then what was done for the level 60 bracket should be considered for the lvl 30 players.

I think the idea of people with level 30 "twinks" is not the ability of dominating low lvls or non-twinks, but rather that it is the fun of playing with other players of like skill at a level that is fun to level to without going all the way to 60 and having to totaly go crazy with instances and gearing just to compeat with a alt char.

Well that is my feeling at least, for me I feel if the brackets were 21-29 then 30 then 31-39, it would make people happy they can still play at that level in WSG with like skilled players, and would not ruin the enjoyment of people who are not twinked out around thouse levels. I am sure there is enough people at lvl 30 who want to play in instances to keep that as alive as say the level 60 bracket will be alone.


There are not enough people at level 30 to accomodate a 30-only battleground bracket -- that is not practical.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4646446
Poster: Caydiem at 8/27/2005 7:41:02 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
Would work on my sever, most all our wsg matches are the 21-30 bracket, and almost everyone in them are 30. Our server for 51-60 is all in AV, WSG is rare for any other bracket.


With all due respect, we have to consider the playerbase as a whole; by and large, a 20-29 and 30 bracket setup would only lessen the playability of that level range in Warsong due to the split on the vast majority of realms.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4646461
Poster: Caydiem at 8/27/2005 8:46:27 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
THEN MAKE IT AS FOLLOWS.
21-30
31-39
40-49
50-59
60

HOW HARD IS IT? my god. it solves every problem, its makes everyone who has half a brain happy. its PERFECT.


No, it is not perfect.

As I have stated, there is still the large disparity between X9 and X9+1.

Let me elaborate on what sort of disparity we're talking about.

At level 30:

You can train in Gnomish or Goblin Engineering. Since you can achieve up to 255 at this level, you have access to:

Gnomish Net-o-matic Projector
Goblin Mortar
Gnomish/Goblin Rocket Boots
Gnomish Harm Prevention Belt

The list goes on, but many of the above items provide a significant boost in the Warsong Gulch battleground.

Classwise, 21-point talents are achievable, increasing the power of the individual character considerably. Here's a list of some choice effects that are nice to have in PvP, available at level 30.

Druid: Travel Form, Nature's Swiftness (talent), Feline Swiftness (talent)

Hunter: Aspect of the Beast (Hunters on defense will probably have Track Humanoid up), Intimidation (talent, for the stun (1.7)), Scatter Shot (talent), Counterattack (talent).

Mage: Ice Armor, Ice Block (talent), Presence of Mind (talent), Blast Wave (talent)

Paladin: Seal of Light, Holy Shield (talent), Consecration (talent)

Priest: Mind Control, Prayer of Healing, Shadow Protection, Silence (talent), Inner Focus (talent)

Rogue: Disarm Trap, Kidney Shot, Deadly Poison, Preparation (talent), Cold Blood (talent), Blade Flurry (talent)

Shaman: Grounding Totem, Windfury Weapon, Nature's Swiftness (talent), Elemental Fury (passive talent), Parry (passive talent).

Warlock: Hellfire, Curse of Exhaustion (talent), Demonic Sacrifice (talent), Siphon Life (talent)

Warrior: Intercept, Slam, Death Wish (talent), Concussion Blow (talent), Sweeping Strikes (talent).

As you can see, the classes get many of their key abilities at level 30 -- and the ones listed are just some of what's available. I didn't list the ones less conducive to BGs, but I also left out the upgrades, which more often than not were for vital, class-defining abilities and spells like Sinister Strike, Arcane Explosion, and Mark of the Wild.

I understand that many of you have enjoyed your time in the Battlegrounds in the 21-30 bracket, but that does not change the fact that the large power gap between levels 21-29 and level 30 exists. The new level brackets do make it more fair for everyone involved.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4646972
Poster: Caydiem at 8/27/2005 8:56:04 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
I see you didn't add in that Shaman gets ghost wolf at lvl 20. But I did see the part were you added as power for druids is they get travel form at 30?


If you noticed, Ryokucha, I was explaining the disparity between the levels of 21-29 and level 30. As such, I did not mention Ghost Wolf as it is not an ability gained at level 30. I appreciate your suggestion, but it does not apply to my post.

I did bring up the subject of Ghost Wolf to the developers many a time when this was first brought up, and the designers are confident that, due to the conditions in which it can be used and the amount of ways it can be removed, the 20-29 bracket should still provide an enjoyable and challenging experience for both sides.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647066
Poster: Caydiem at 8/27/2005 8:59:20 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
by this time its obvious that this isnt going to be resolved in a favorable way for the players. yes, those are some tough skills, the point is that every character is able to get them, its not like characters cant level to 30.
this is how it goes right now:

a lvl 30 will kick a 21s ass, go figure. it isnt because of his 30 skills. a 29 or 28 will have a pretty damn good chance against a 30.

the change will make it like this:

a lvl 29 will kick a 20s ass, go figure. his lack of his OH NOES 30 skills arent going to make the difference, a 28 and 27 will still have a chance but itll still be tough.

so the real change that is actually relative that i see is that certain classes receive skills at 28 that outweigh power of other classes 28 skills.
in other words.
mages=useless
priests=useless
rogues=own
hunters=own
warriors=gonna get the crap kicked out of themselves. dunno if anyone else saw that yet.

i get it by now. you're not gonna change it. its a difference of opinion. and yeah, my idea has its problems as well. leading me to believe that nothing is gonna be perfect. i just think that its better than the solution you're giving.

i hope 20-29 bg doesnt suck as much as i think it will. and no im not saying all this because im crying about my twink, i dont give a $!@%. ill just make another one for 29. im saying it because 21-30 was FUN. its the only point in the game in which i made friends on both sides of the fight. 15 bucks a month for fun is fine by me. we'll see.


A 26 will have a better chance against a 29 than a 27 will have against a 30, even though the level range is the same -- and that is due to the ability gain precisely. That is the point I am making.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647095
Poster: Caydiem at 8/27/2005 9:04:22 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
I'm not sure how much WSG you play, but let me address just the barest basics of WSG strategy: Nothing matters except the flag. That means stopping your flag while moving and moving their flag. Emphasis on stopping your flag from moving because any equal force of attackers will be able to take the flag from a number of defenders.

So while it's very impressive that a number of these abilities exist, it changes very little in the fact that movement speed is the base factor in moving/stopping the flag. The Horde can and will dominate 20-29 because of it when facing an equal opposition. Druids can and will continue to dominate, albiet in a new bracket, due to thier nigh immunity to root/snare in their insta-cast movement form (not to mention stealth & sprint).

Address this, please. I'm in a 20-29 game, I'm 10 people on Alliance defense. The shaman gets the flag and gets a 4s head start thanks to Earthbind. How to I catch him?


I play a lot of WSG, actually.

In that particular case, I'd make sure I had good defense -- outside as well as in. Plant a rogue and a hunter (two of the most popular classes and thus good odds of having them in the game) in the flag room -- rogue on the flag itself -- for a little trap-and-stun action. Concussion shot on the Shaman as well as Crippling Poison (may not last long, but it'll slow them down briefly, and you'd be surprised how many don't actually cure it due to their focus on getting out of the base ASAP).

Have a character or two outside (perhaps Rogue, for Sprint) watching exits. Good communication is key so they can be in position should the shaman runner hit an exit.

I've stated the developer's stance on Ghost Wolf earlier.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647124
Poster: Caydiem at 8/27/2005 9:14:36 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
Caydiem, you do know that every single thing that you listed is a choice for anyone in the previous 21-30 level as is in the new 30-39 level. An arguement that level 30s have an advantage over the level 29s etc. can be applied to the 39s vs. the 30s.

As it is a choice to get engineering to 265 at a level 30 it also is a choice to get it to 265 at a level 39. And if its so easy to level up, why would any of this even be a factor, considering everyone could get these same skills you listed and we'd all be happy.

And again, 21-30 WSG was played only for fun whereas the 60s in WSG played for honor. Why change all areas because of a mount and epic items? The agruement that the devs want to make the sections look neat X1-X9 is laughable. Why compromise player enjoyment for looks.


Those engineering items are available at level 30; they can be used, and often will be. The rocket boots, for example, can make a huge difference in Warsong.

The 30-39 bracket contains people who have the abilities I listed, with no exceptions (referring to the class abilities, not professions). The 21-30 bracket has nine levels of character development where those abilities are not available, and only the top tier where they are available for use. The abilities I listed are class defining and provide a large gap in the relative power between 21-29s and 30s. This is not the case in 30-39, where players do not have access to the level 40 class-defining abilities and thus the relative power is far more even across the board. Therein lies the difference.

I'm not certain what point you're trying to make about the "choice" portion of your post.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647218
Poster: Caydiem at 8/27/2005 9:15:36 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
I would rather have a mage incase you get larger groups because its rare for just 1 person to try to grab the flag


I'm not saying those are the only people I'd want, but those are the classes I'd be after for flag protection. Naturally I'd want a pretty heavy defense. ;)
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647225
Poster: Caydiem at 8/27/2005 9:21:13 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
An equal team consisting of a Shaman who doesn't cure poison himself probably doesn't have any defense besides a warlock sitting in the room with his imp, yes? Regardless, if the devs somehow feel that GW's monopoly on sustainable speed on 20-29 isn't game breaking, we'll have to agree to disagree.

How about druids in 30-39? Cannot be dispelled. Will not stay snared/rooted for more than 1s if the druid knows the game (and will very quickly become immune to both if defenders are in place). Heck, I don't have to explain this to you. How do I stop em? Because we deal with it every day in 21-30, and frankly, it's just easier to hope they get to their base and don't pass to a Warrior or some other high HP class. Am I required to have a rogue on my team to stop Druids?


If a Druid is running in Travel Form, they're probably running alone. I've found that persistent Hunters (with a guard or two to distract anyone set on dazing the chaser) can take down a running Druid with consistent use of Concussion Shot and pet irritation. Mid-field Warriors, if they're on the ball, can also knock the wind out of a Druid's sails.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647268
Poster: Caydiem at 8/27/2005 9:44:03 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
I mean anyone (regardless of level in 21-30) can chose to get their engineering to 265, and anyone can chose to become level 30 to obtain these 'class defining abilities' You're answering one question (what do the level 30s do know) with an answer you won't give to the current level 21s (what do we do against the level 30s who are owning us at WSG), the answer you are giving is: level up.

You said it was not meant for people to stay at a certain level just to pvp (Why - who knows), but you yourself admitted to having a level 50 character for the sole purpose of WSG. At 50 it might be a bit different to understand than at 30, but the fun is still being ruined and it's excuse is a hypocritical answer.


Actually, the items I listed are Gnome and Goblin Engineering items -- the specialization is available at level 30 and no sooner. Research it if you're unsure. :)

My level 50 does not exist "for the sole purpose of WSG", thank you. I enjoy playing WSG and had a character in a level bracket I enjoy, so I haven't levelled him -- but understand that I also haven't a) tricked him out to have the ultimate gear at 50, b) had his gear enchanted. He's a normal level 50 character simply paused on his journey to 60, which will resume after the patch.

Your accusation of hypocrisy is interesting but baseless, in my opinion. I understand that WSG is fun in the lower level brackets and I've enjoyed it myself, but at the same time, I also understand that there was a power disparity across the board (Crippling Poison 2, for example -- something my rogue uses in ample amounts in WSG -- is available starting at level 50 and reduces speed down to 30% of normal, which is HUGE when preventing runners from getting away.) and welcome the new changes. I recognize that the old way did have its fun parts and still understand and welcome the upcoming change. How is that hypocritical, exactly?
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647451
Poster: Caydiem at 8/27/2005 9:45:38 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
Consistant use of CS? 12s cooldown. Assuming the Hunter catches the druid out of the front gate, it's CS -> Shift -> Shift -> /wave. I can't catch a druid on my 60 Hunter without mounting. 10% movement speed is a good bit of distance over 10s, and this is assuming the Druid decides not to Moonfire you in between those shifts, dazing you.

Midfield Warriors and Rogues can catch a Druid - Momentarily. Charge, hamstring (rage permitting), Shift Shift /wave. The only class that intercept and keep up is a Rogue (once every 5m), and if you have just one point in Natures Grasp, guess how long I'll be behind you? Root, Vanish, break steath, and by the time I'm back on you I can hit you what, for 3s?

These are not even perfect situations I'm describing. The fact is that while the druid is running towards their base they are running towards reinforcements and anyone who can keep pace is running away from them. Those same attackers you just smushed while the druid was snagging the flag are rezzing and prepping to meet your Druid/Hunter/Rogue midfield with a special, edged suprise. Your team is still passing the tunnel and yelling "Stop the flag".


*shrug* I've had a good Hunter team run me down pretty well.

Remember, too, that a great deal of the Druid flag running prevention takes place in the flag room itself. With a hard-hitting defense, odds are that Druid isn't going to live long enough to Dash out and shift.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647462
Poster: Caydiem at 8/27/2005 9:48:12 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
I wasted my time reading this. This whole game is about twinking out characters, if it wasn't people wouldn't still be playing. Stop kidding yourselves and give the customers what they want, YES, WE ARE CUSTOMERS PAYING FOR A SERVICE. Maybe that should fit somewhere in the developer's logic?


You are customers paying to play a game designed by the employees of Blizzard Entertainment, not your fellow customers. The developers have listened to your feedback, but they will make changes to the game based on the big picture and the direction they feel is best to take. If that comes from a player suggestion, fantastic! If some players don't agree, they will listen (and they have), but they do not have to bend to the will of those dissatisfied if they feel the aspect in question should be changed for the betterment of the game.

That is the case here.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647472
Poster: Caydiem at 8/27/2005 9:59:56 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
Thats a really fancy way for saying, if you don't like the way the development team is doing things, you can just stop playing, or you can put up with the changes and just deal with them ;)

The change for me is not going to stop me from playing, just change how I do. Again, as I stated a few times now, it is not the change itself, it is the reason for the change, as the change itself causes the very imbalance they are changing for ;)


No. That is a fancy way of saying, "You can express your feedback and the developers will listen, but listening to feedback does not always mean they will reverse the decision."

[ post edited by Caydiem ]


- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647511
Poster: Caydiem at 8/27/2005 10:05:33 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
First, anyone from 21-30 can reach 265 engineering (I wasn't clear enough, but anyone can level their character to 30, chose engineering, and then get it to 265) if they want to.

About your hunter, I guess 'solely does WSG' is more appropriate, and the reason I wrote that wasn't about the point of you having a 50 character for WSG, but it was to ask if you understood the difference between WSG for fun, and WSG for items and honor.

My accusation of hypocrisy was aimed towards the answer you have give (level up if you don't like the bracket changes) and the answer you don't (level up if you think it is an unfair not to be level 30). I agree that there are differences for anyone at any certain level, but again everyone has the option to all of those advantages with two simple words, level up. What you stated isn't hypocritical because there's no way for it to be (Okay people have HGUE advantages at certain levels - nothing to do about that or anything to say to make it hypocritical), but that wasn't what I was saying was hypocritical.


Hiroko, yes, anyone can get to level 30. The point is that the Battleground isn't only for level 30s. It's currently for levels 21-30, and the highest level therein -- as with all X0 levels in this case -- provides a large power gap between that and all other levels in that bracket. Again, I fail to see your point here. You have a choice to level up to 30, yes. You have a choice whether or not to play Battlegrounds entirely. I fail to see how either statement applies to the situation.

As far as the hypocrisy statement, kindly clarify -- at this point I am still unsure as to what, precisely, you're saying is hypocritical.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647527
Poster: Caydiem at 8/27/2005 10:28:12 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
What is hypocritical: The answer to 30s angry at the changes is to level up, while there is no answer to level 21-29s complaining that level 30s ruin battlegrounds, when the answer could just as easily be, level up.

And my point, although I've had to change what I'm talking about with more and more posts, is that 21-30 WSG was played solely for fun and there is no reason to change it to make it any less fun. (you asked how is 31-39 BG not fun anymore) and I answered because fun stops when you have to put in more money and a lot more time into a character you play for a certain bracket in WSG. The brackets that don't need to be changed, shouldn't (regardless of what looks neat or not).


Herein lies the difference.

Level 21-30 Battlegrounds provide a larger power disparity than the new level 20-29. Regardless of whether or not more people level to 30 to make it more "fair" in their minds, that disparity will always exist for those just coming in. The 20-29 and 30-39 brackets will be more fair regardless of whether or not someone is just "playing through" on their way up to 60 or a "career" low-level WSGer, staying at the top of their bracket.

The designers have ruled that all brackets do need to be changed to account for this power disparity, despite your opinion on the relative fun of the situation. It isn't a matter of what looks "neat", it's addressing the power issue that I've explained time and time again in this thread. Yes, this means that the career WSGers who like to stay in one bracket will have to reach a new top level or make a new character to participate in a lower one if they want to be at the top of their game, but that goes back to the "not supported" method of play. You can do it, and that's fine, but the developers are not going to accomodate that playstyle.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647743
Poster: Caydiem at 8/28/2005 3:05:27 AM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
what's Caydiem is saying here is that he understands that some people prefer the 21-30 bracket. he's also saying that it's not intended for people to twink toons.

even if the brackets change people will still twink toons, as a matter of fact i'm rolling a lvl 29 now just to play in the new WSG.

"the logic you present has already been passed along to the develepers, and THEY (THAT'S RIGHT READ IT, HE SAID "THEY") have no desire to keep the 21-30 bracket intact.

don't we the players pay those devs to make a game that we want to play, because i'll be completely honest now, i don't really care what THEY desire, i'm the one paying money to play this game and if i wanna make twinks and play in the 30 bracket then that's what i should be able to do.

un-leveling service would require a great deal of extra work, he says. as if changing it doesn't require a great deal of extra work. and the total time that people will spend lvling/relvling toons will be far more than what it would take them to "un-lvl" us i'm guessing. but really i could be wrong here.

Caydiem, i know that you only work for a company and must keep your views inline with what the company wants. but i'm a player and i as the people that play in that bracket are indeed part of your game population and that you should seriously take into account that we would like to keep that bracket, devs be damned. Who would we have to speak with to keep that bracket the same??? Cause it obviously isn't anyone that works for blizzard.


I'm saying that the twinkage is not a supported means of playing the game (as in the developers have no plans to make accomodations and design features for those who twink), not that twinking is something we're trying to squelch. Never once have I stated that the brackets are being shifted due to the twinking, and in fact I have stated several times that I'm well aware that twinks will happen in the new brackets, and that's fine.

However, a twinked 29 will have far less power, relatively, than a twinked level 30. It is that level range imbalance that we're fixing, as I have said time and time again. It has nothing to do with twinking.

The twinking arguments arise when players have asked me to propose new brackets that will preserve their current style of play. I have taken this feedback to the developers and they have come back with what I have explained in this thread.

De-levelling would cause a wealth of other balance issues not necessarily related to Warsong Gulch -- it would affect every aspect of the game, and that balance nightmare is indeed far more work than shifting the level requirements for Warsong. There are no plans to provide a service that removes experience from your character. If you wish to be top of the game once this patch goes live, you can tailor your characters to fit the new brackets.

You are paying to play World of Warcraft, a game designed by the minds at Blizzard Entertainment. You are not paying for a game designed by a democracy consisting of the playerbase. We welcome feedback, we do listen, and we have made changes in the past due to player feedback; however, the feedback has been weighed in this case, and we are keeping the brackets as proposed in 1.7. The designers will continue to make decisions based on what they feel is best for the game, and that is all there is to it.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4649785
Poster: Caydiem at 8/27/2005 8:46:27 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
THEN MAKE IT AS FOLLOWS.
21-30
31-39
40-49
50-59
60

HOW HARD IS IT? my god. it solves every problem, its makes everyone who has half a brain happy. its PERFECT.


No, it is not perfect.

As I have stated, there is still the large disparity between X9 and X9+1.

Let me elaborate on what sort of disparity we're talking about.

At level 30:

You can train in Gnomish or Goblin Engineering. Since you can achieve up to 225 at this level, you have access to:

Gnomish Net-o-matic Projector
Goblin Mortar
Gnomish/Goblin Rocket Boots
Gnomish Harm Prevention Belt

The list goes on, but many of the above items provide a significant boost in the Warsong Gulch battleground.

Classwise, 21-point talents are achievable, increasing the power of the individual character considerably. Here's a list of some choice effects that are nice to have in PvP, available at level 30.

Druid: Travel Form, Nature's Swiftness (talent), Feline Swiftness (talent)

Hunter: Aspect of the Beast (Hunters on defense will probably have Track Humanoid up), Intimidation (talent, for the stun (1.7)), Scatter Shot (talent), Counterattack (talent).

Mage: Ice Armor, Ice Block (talent), Presence of Mind (talent), Blast Wave (talent)

Paladin: Seal of Light, Holy Shield (talent), Consecration (talent)

Priest: Mind Control, Prayer of Healing, Shadow Protection, Silence (talent), Inner Focus (talent)

Rogue: Disarm Trap, Kidney Shot, Deadly Poison, Preparation (talent), Cold Blood (talent), Blade Flurry (talent)

Shaman: Grounding Totem, Windfury Weapon, Nature's Swiftness (talent), Elemental Fury (passive talent), Parry (passive talent).

Warlock: Hellfire, Curse of Exhaustion (talent), Demonic Sacrifice (talent), Siphon Life (talent)

Warrior: Intercept, Slam, Death Wish (talent), Concussion Blow (talent), Sweeping Strikes (talent).

As you can see, the classes get many of their key abilities at level 30 -- and the ones listed are just some of what's available. I didn't list the ones less conducive to BGs, but I also left out the upgrades, which more often than not were for vital, class-defining abilities and spells like Sinister Strike, Arcane Explosion, and Mark of the Wild.

I understand that many of you have enjoyed your time in the Battlegrounds in the 21-30 bracket, but that does not change the fact that the large power gap between levels 21-29 and level 30 exists. The new level brackets do make it more fair for everyone involved.

[ post edited by Caydiem ]


- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4646972
Poster: Caydiem at 8/28/2005 3:27:35 AM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
Caydiem, first of all how exactly can you achieve 255 engineering at lvl 30?! The fact that im the only person that seems to be questioning this leads me to believe 1 of 2 things. Either 1. The CM along with all the players posting dont have a clue what they are talking about (due to the fact that you didnt mention the goblin rocket helm perhaps you been saying 255 by accident?) or 2. I SERIOUSLY been missing out on a extra 15 engineering in which case my ignorance is showing mighty strong at this moment and I am probably being laughed at =). In the game I been playing the maximum is 225 for gnomes the maximum is 240. Also the gnome rocket boots, and the harm prevention belt probably shouldnt have been listed in your argument since the gnome rocket boots hardly work for more than 4 seconds and the harm prevention belt can take you out of an important situation and will definately drop the flag if it glitches.


Even a CM can typo. I meant 225 and will go back and fix it.

My Goblin Rocket Boots have been an incredible boon when I've played. You do give some situations where they can fail, and yes, that can happen, but they also provide an advantage.


Q u o t e:
Another thing is, your posts are just like many others you list the key abilities you get at lvl 30 and say "Classwise, 21-point talents are achievable, increasing the power of the individual character considerably" before I continue I have to say your list is kind of ridiculous the fact that you included "Demonic Sacrifice (talent)" as a "choice effects that are nice to have in PvP" leads me to believe you need to get more sleep at night ;)


Demonic Sacrifice is situational but can be highly effective. I don't play a warlock but I have seen it used to good effect in PvP around the office here.


Q u o t e:
Now back to that key abilities at lvl 30 and the following paragraph:
"I understand that many of you have enjoyed your time in the Battlegrounds in the 21-30 bracket, but that does not change the fact that the large power gap between levels 21-29 and level 30 exists. The new level brackets do make it more fair for everyone involved. "

To me all your doing is increasing the domination rogues, shamans, and priests have. Sure they lose some stuff, even the rogue loses kidney shot. My future lvl 29 rogue will dominate the lowest bracket battlegrounds make no mistake about it maybe ill post a video for you caydiem =) then you can respond with "However, a twinked 29 will have far less power, relatively, than a twinked level 30" (Which btw once again your thinking of the individuals power rather than how it compares to other classes. You should have been on the UO dev team you would have been really helpful there.)

Regardless of the changes im a really fast leveler and I can always replace my gear its really not a problem however my problem with this system is not the whole "twink or balance" or anything similar to what you been discussing.. my issue is the population. The lvl 21-30 is currently an extremely popular bracket on many of the servers I have chars on. Majority of those players are level 30 and they will have a decision to make on advancing to lvl 39, rerolling to lvl 29, or just stop playing low level BG. Anyway you look at it.. the lowest bracket would lose population and we are going to recieve this increased queue time because you believe lvl30's have an advantage? Sure a month (or few months) down the road when people start locking their chars at lvl 29 (assuming the lvl 39 BGs arent insanely popular in which case the low lvl BG's are screwed) queue time may restore to normal but you're still screwing the population.

I don't know everything about the BG holidays coming up. I hope your right and it will make BG more desirable for the low level bracket but im just going to take a guess and say it won't.


I assure you the developers did look at the abilities in the 20-29 bracket before making this decision and were still happy with the result. I was only stating why level 30s have a significant power advantage as-is, since someone alluded to the notion that their was none. Again, I understand that some people will have their playstyles uprooted, and to them I apologize, but this is still considered the best course for the game as a whole.

[ post edited by Caydiem ]


- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4649870
Poster: Caydiem at 8/28/2005 3:05:27 AM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
what's Caydiem is saying here is that he understands that some people prefer the 21-30 bracket. he's also saying that it's not intended for people to twink toons.

even if the brackets change people will still twink toons, as a matter of fact i'm rolling a lvl 29 now just to play in the new WSG.

"the logic you present has already been passed along to the develepers, and THEY (THAT'S RIGHT READ IT, HE SAID "THEY") have no desire to keep the 21-30 bracket intact.

don't we the players pay those devs to make a game that we want to play, because i'll be completely honest now, i don't really care what THEY desire, i'm the one paying money to play this game and if i wanna make twinks and play in the 30 bracket then that's what i should be able to do.

un-leveling service would require a great deal of extra work, he says. as if changing it doesn't require a great deal of extra work. and the total time that people will spend lvling/relvling toons will be far more than what it would take them to "un-lvl" us i'm guessing. but really i could be wrong here.

Caydiem, i know that you only work for a company and must keep your views inline with what the company wants. but i'm a player and i as the people that play in that bracket are indeed part of your game population and that you should seriously take into account that we would like to keep that bracket, devs be damned. Who would we have to speak with to keep that bracket the same??? Cause it obviously isn't anyone that works for blizzard.


I'm saying that the twinkage is not a supported means of playing the game (as in the developers have no plans to make accomodations and design features for those who twink), not that twinking is something we're trying to squelch. Never once have I stated that the brackets are being shifted due to the twinking, and in fact I have stated several times that I'm well aware that twinks will happen in the new brackets, and that's fine.

However, a twinked 29 will have far less power, relatively, than a twinked level 30. It is that level range imbalance that we're fixing, as I have said time and time again. It has nothing to do with twinking.

The twinking arguments arise when players have asked me to propose new brackets that will preserve their current style of play. I have taken this feedback to the developers and they have come back with what I have explained in this thread.

De-levelling would cause a wealth of other balance issues not necessarily related to Warsong Gulch -- it would affect every aspect of the game, and that balance nightmare is indeed far more work than shifting the level requirements for Warsong. There are no plans to provide a service that removes experience from your character. If you wish to be top of the game once this patch goes live, you can tailor your characters to fit the new brackets.

You are paying to play World of Warcraft, a game designed by the minds at Blizzard Entertainment. You are not paying for a game designed by a democracy consisting of the playerbase. We welcome feedback, we do listen, and we have made changes in the past due to player feedback; however, the feedback has been weighed in this case, and we are keeping the brackets as proposed in 1.7. The designers will continue to make decisions based on what they feel is best for the game, and that is all there is to it.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4649785
Poster: Caydiem at 8/28/2005 3:27:35 AM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
Caydiem, first of all how exactly can you achieve 255 engineering at lvl 30?! The fact that im the only person that seems to be questioning this leads me to believe 1 of 2 things. Either 1. The CM along with all the players posting dont have a clue what they are talking about (due to the fact that you didnt mention the goblin rocket helm perhaps you been saying 255 by accident?) or 2. I SERIOUSLY been missing out on a extra 15 engineering in which case my ignorance is showing mighty strong at this moment and I am probably being laughed at =). In the game I been playing the maximum is 225 for gnomes the maximum is 240. Also the gnome rocket boots, and the harm prevention belt probably shouldnt have been listed in your argument since the gnome rocket boots hardly work for more than 4 seconds and the harm prevention belt can take you out of an important situation and will definately drop the flag if it glitches.


Even a CM can typo. I meant 225 and will go back and fix it.

My Goblin Rocket Boots have been an incredible boon when I've played. You do give some situations where they can fail, and yes, that can happen, but they also provide an advantage.


Q u o t e:
Another thing is, your posts are just like many others you list the key abilities you get at lvl 30 and say "Classwise, 21-point talents are achievable, increasing the power of the individual character considerably" before I continue I have to say your list is kind of ridiculous the fact that you included "Demonic Sacrifice (talent)" as a "choice effects that are nice to have in PvP" leads me to believe you need to get more sleep at night ;)


Demonic Sacrifice is situational but can be highly effective. I don't play a warlock but I have seen it used to good effect in PvP around the office here.


Q u o t e:
Now back to that key abilities at lvl 30 and the following paragraph:
"I understand that many of you have enjoyed your time in the Battlegrounds in the 21-30 bracket, but that does not change the fact that the large power gap between levels 21-29 and level 30 exists. The new level brackets do make it more fair for everyone involved. "

To me all your doing is increasing the domination rogues, shamans, and priests have. Sure they lose some stuff, even the rogue loses kidney shot. My future lvl 29 rogue will dominate the lowest bracket battlegrounds make no mistake about it maybe ill post a video for you caydiem =) then you can respond with "However, a twinked 29 will have far less power, relatively, than a twinked level 30" (Which btw once again your thinking of the individuals power rather than how it compares to other classes. You should have been on the UO dev team you would have been really helpful there.)

Regardless of the changes im a really fast leveler and I can always replace my gear its really not a problem however my problem with this system is not the whole "twink or balance" or anything similar to what you been discussing.. my issue is the population. The lvl 21-30 is currently an extremely popular bracket on many of the servers I have chars on. Majority of those players are level 30 and they will have a decision to make on advancing to lvl 39, rerolling to lvl 29, or just stop playing low level BG. Anyway you look at it.. the lowest bracket would lose population and we are going to recieve this increased queue time because you believe lvl30's have an advantage? Sure a month (or few months) down the road when people start locking their chars at lvl 29 (assuming the lvl 39 BGs arent insanely popular in which case the low lvl BG's are screwed) queue time may restore to normal but you're still screwing the population.

I don't know everything about the BG holidays coming up. I hope your right and it will make BG more desirable for the low level bracket but im just going to take a guess and say it won't.


I assure you the developers did look at the abilities in the 20-29 bracket before making this decision and were still happy with the result. I was only stating why level 30s have a significant power advantage as-is, since someone alluded to the notion that their was none. Again, I understand that some people will have their playstyles uprooted, and to them I apologize, but this is still considered the best course for the game as a whole.

[ post edited by Caydiem ]


- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4649870
Poster: Caydiem at 8/28/2005 10:43:57 AM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
I'm going to stand by my statements. WSG 21-30 is balance no matter what people said. It is why a lot of people play it, love it and why a lot of people are fighting for it in the forums. Most of the engineering items are not bind on pick up. They can be used by a 20+ and they don't have to choose goblin or gnomish.

I'm pretty sure this is not a discussion. Cay is pushing her own ideas or the devs ideas to us. She does not recognize other people's points of view. This thread is basically one big propaganda on why 20-29 is more balance than 21-30. Of course if you play wsg 21-30, you will realize 21-30 is balance and 20-29 isn't. So no matter how many arguments we put in this thread, she will just say that level 20-29 is more balance, this is what the devs want so deal with it.

Blizz must be afraid that they will lose customers over this cause a lot of people did threaten to quit. I know for a fact a lot of people will quit. They must have told the CMs to spread propaganda about how 20-29 is a lot better than 21-30 so that people will give it a chance and stay rather than cancelling their accounts.

This is the only logical thing why the CMs are trying to say 20-29 is more balance. A lot of horde already said it isn't balance. A lot of alliance already said it isn't balance. So why would the CMs say it is balance when clearly it isn't.


It was a discussion.

I went to the developers around the time of the first post you were active in, presenting both your and others' feedback regarding the change. I explained that there were some players that enjoyed playing in the 21-30 bracket and had tailored their characters to fit that range. I described how many of these people were of the mindset that the 21-30 was balanced. I brought up the subject of Ghost Wolf without the benefit of Druid's Travel Form. In short, I gave them the feedback that was being given, because that is my job.

The developers returned with what I have given you. They recognize that there are people who tailored their characters to fit the 21-30 bracket, but those characters can be levelled up to 39 or a new character levelled to 29 if they wish to continue that particular style of play, since it isn't actively supported and the suggested solutions would only serve to unbalance the game. They have weighed the new lineup of abilities in comparison with the old, have experimented with it, and are of the mindset that 20-29 will provide an engaging challenge for both sides (I go into Ghost Wolf earlier in this thread if you want to read it).

Winterbleed, this isn't some campaign to pull the wool over your eyes. They didn't tell me to focus on this in any capacity. The reason why I am is that there is a small subset of players who is concerned about this change, and I am doing what I can with the information I'm given to explain why it's being done. That is my job. I'm seeking to assauge concerns and give answer to the burning question: "Why?"

Now, since I spoke with the developers about this I have not seen one new argument or point presented that would cause me to return to them about it, as our initial coverage was fairly extensive, nor has the situation changed in other community-based ways; I am not, therefore, going back to the developers with the exact same issue when nothing has changed about the question or situation at all; there are a plethora of other issues to be answered, and we need to make the best use of their time.

It is your opinion, Winterbleed, that the 21-30 bracket is balanced as is. You have voiced this opinion as feedback. I have taken said feedback to the developers. The developers, the ones who designed the Battlegrounds and classes in the first place and do have characters at all levels (and do play in all brackets, thereby), are of the opinion that the complaints levied do not outweigh the imbalance present in its current iteration, and the new brackets (yes, they were tested) should be more balanced for all in general.

I did take your suggestions to the designers, but they're allowed to say, "No."
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4652079
Poster: Caydiem at 8/28/2005 1:14:56 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i
  

Q u o t e:
What you say could be true Cay. It probably is. You took all of our ideas and presented it to the devs and they said no. You are doing your job no matter if what you say is true or not.

There's just something that do not add up. I have pretty much a wide diverse of characters in WoW. I pretty much visit every class forums waiting for feedback when the class is in the spotlight. Even for the smallest feedback, I could be waiting for weeks. Sometimes there won't be a feedback in two weeks since the CMs need time to talk to the devs. I understand that feedback requires time so I wait patiently.

When all these things started in another thread about wsg 21-30 changing back to wsg 20-29, a lot of people oppose to it presented you with a lot of ideas of how this is not balance. You told us your job is to represent the playerbases ideas and not to push your own. So you took our feedback and gave it to the devs. So I said, we will sit down and wait for a reply.

You came back 2 hours later and just said that the Devs said No. It doesn't add up. It took CMs weeks to come back to us for a simple feedback in a lot of class forums. You came back in two hours. Are you sure you discussed all the ideas of the players back to the devs? I thought these things takes time, sometimes even weeks and yet you come back in 2 hours.

It just doesn't add up.


Yes, I am sure that I discussed all the ideas presented with the developers. Class discussions are scheduled meetings where we sit down and go over more or less everything, point by point. They are far more complex, since generally people have a variety of stances on a given issue and there are many to cover. Also, in all honesty, the class discussions and thereby class changes affect far more people than this particular issue, carrying a gravity of sorts.

This was one issue with two basic stances from the community and not many points to cover -- in all honesty, your "lot of ideas" boils down to maybe three or four. The developers had already seen the threads and read the arguments themselves (since it was one or two threads as opposed to the veritable hundreds polled before a class meeting). Thus it was a simple matter to ask them about their stance on this one issue (class discussions cover a multitude of issues), bring up the points that you folks did, get their response, and return in a reasonable amount of time.

My addition seems to check out, actually. :P

EDIT: Mojaju, I've already addressed the "why can't they just level up?" argument earlier in the thread.

[ post edited by Caydiem ]


- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4653387
Poster: Caydiem at 8/27/2005 5:04:59 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
   As I have stated in the past, I do understand that there are some players who prefer the current 21-30 bracket and have tailored their characters to be perfect WSG characters for that range. However, I have also stated that remaining at 30 and spending a good deal of gold on the best gear and enchants for them is not a supported method of playing these Battlegrounds. It isn't against the rules; you can do it if you choose, but as it is not an intended style of play, the developers have no plans to change their newly proposed brackets to accomodate that playstyle.

The logic you present has already been passed along to the developers, and they have no desire to keep the 21-30 bracket intact. The reason for this change is to alleviate the disparity present between the X9 and X9+1 levels -- leaving one bracket intact would undermine that effort considerably.

In addition, presenting some sort of "un-levelling" service would require a great deal of extra work to support a method of play that was not intended by the developers. If players wish to remain in the lower level ranges and maximize a character for use in the 20-29 or 30-39 brackets, they can level their characters to 39 or create another one, as it does not take long at all (relatively) to level to 29.

Warsong Gulch population in general is something that should be aided by the Battleground "holidays", and we are working on the population imbalance issues that also affect the Battleground availability.

[ post edited by Caydiem ]


- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4645096
Poster: Caydiem at 8/27/2005 6:03:31 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
So What you're saying here is that you want players to mold their playstyle to how you(developers) want them to play, instead of providing services or changing the game to how your <b>customers</b> want to play?


I am saying, Toju, that the method of gearing a character up to perfection at level 30 with no plans to level them further was not the intent of the lower-level brackets. I am saying that the fact this playstyle exists and some are asking for accomodations does not outweigh the imbalance present in the X1-X0 brackets. A choice was made, and the arguments presented thus far, when brought to the developers, have not yielded a change in stance. They are still of the mindset that changing the brackets is the correct thing to do, and have no plans to accomodate the stay-at-30 playstyle.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4645467
Poster: Caydiem at 8/27/2005 6:15:41 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
You do realize that the only reason many people play in the 21-30 bracket is to have fun, not for honor, just for fun. 21-30 was fine and the only reason it's being changed is because the developers want it to be uniform and don't really care about players intent.


What precisely is it that makes the new 30-39 bracket not fun?
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4645571
Poster: Caydiem at 8/27/2005 7:38:49 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
By the same mindset, we can also then say that since it was never the "intent" of low level brackets to be full of players who would never level past the highest level of a bracket. That then what was done for the level 60 bracket should be considered for the lvl 30 players.

I think the idea of people with level 30 "twinks" is not the ability of dominating low lvls or non-twinks, but rather that it is the fun of playing with other players of like skill at a level that is fun to level to without going all the way to 60 and having to totaly go crazy with instances and gearing just to compeat with a alt char.

Well that is my feeling at least, for me I feel if the brackets were 21-29 then 30 then 31-39, it would make people happy they can still play at that level in WSG with like skilled players, and would not ruin the enjoyment of people who are not twinked out around thouse levels. I am sure there is enough people at lvl 30 who want to play in instances to keep that as alive as say the level 60 bracket will be alone.


There are not enough people at level 30 to accomodate a 30-only battleground bracket -- that is not practical.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4646446
Poster: Caydiem at 8/27/2005 7:41:02 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
Would work on my sever, most all our wsg matches are the 21-30 bracket, and almost everyone in them are 30. Our server for 51-60 is all in AV, WSG is rare for any other bracket.


With all due respect, we have to consider the playerbase as a whole; by and large, a 20-29 and 30 bracket setup would only lessen the playability of that level range in Warsong due to the split on the vast majority of realms.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4646461
Poster: Caydiem at 8/27/2005 8:46:27 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
THEN MAKE IT AS FOLLOWS.
21-30
31-39
40-49
50-59
60

HOW HARD IS IT? my god. it solves every problem, its makes everyone who has half a brain happy. its PERFECT.


No, it is not perfect.

As I have stated, there is still the large disparity between X9 and X9+1.

Let me elaborate on what sort of disparity we're talking about.

At level 30:

You can train in Gnomish or Goblin Engineering. Since you can achieve up to 225 at this level, you have access to:

Gnomish Net-o-matic Projector
Goblin Mortar
Gnomish/Goblin Rocket Boots
Gnomish Harm Prevention Belt

The list goes on, but many of the above items provide a significant boost in the Warsong Gulch battleground.

Classwise, 21-point talents are achievable, increasing the power of the individual character considerably. Here's a list of some choice effects that are nice to have in PvP, available at level 30.

Druid: Travel Form, Nature's Swiftness (talent), Feline Swiftness (talent)

Hunter: Aspect of the Beast (Hunters on defense will probably have Track Humanoid up), Intimidation (talent, for the stun (1.7)), Scatter Shot (talent), Counterattack (talent).

Mage: Ice Armor, Ice Block (talent), Presence of Mind (talent), Blast Wave (talent)

Paladin: Seal of Light, Holy Shield (talent), Consecration (talent)

Priest: Mind Control, Prayer of Healing, Shadow Protection, Silence (talent), Inner Focus (talent)

Rogue: Disarm Trap, Kidney Shot, Deadly Poison, Preparation (talent), Cold Blood (talent), Blade Flurry (talent)

Shaman: Grounding Totem, Windfury Weapon, Nature's Swiftness (talent), Elemental Fury (passive talent), Parry (passive talent).

Warlock: Hellfire, Curse of Exhaustion (talent), Demonic Sacrifice (talent), Siphon Life (talent)

Warrior: Intercept, Slam, Death Wish (talent), Concussion Blow (talent), Sweeping Strikes (talent).

As you can see, the classes get many of their key abilities at level 30 -- and the ones listed are just some of what's available. I didn't list the ones less conducive to BGs, but I also left out the upgrades, which more often than not were for vital, class-defining abilities and spells like Sinister Strike, Arcane Explosion, and Mark of the Wild.

I understand that many of you have enjoyed your time in the Battlegrounds in the 21-30 bracket, but that does not change the fact that the large power gap between levels 21-29 and level 30 exists. The new level brackets do make it more fair for everyone involved.

[ post edited by Caydiem ]


- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4646972
Poster: Caydiem at 8/27/2005 8:56:04 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
I see you didn't add in that Shaman gets ghost wolf at lvl 20. But I did see the part were you added as power for druids is they get travel form at 30?


If you noticed, Ryokucha, I was explaining the disparity between the levels of 21-29 and level 30. As such, I did not mention Ghost Wolf as it is not an ability gained at level 30. I appreciate your suggestion, but it does not apply to my post.

I did bring up the subject of Ghost Wolf to the developers many a time when this was first brought up, and the designers are confident that, due to the conditions in which it can be used and the amount of ways it can be removed, the 20-29 bracket should still provide an enjoyable and challenging experience for both sides.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647066
Poster: Caydiem at 8/27/2005 8:59:20 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
by this time its obvious that this isnt going to be resolved in a favorable way for the players. yes, those are some tough skills, the point is that every character is able to get them, its not like characters cant level to 30.
this is how it goes right now:

a lvl 30 will kick a 21s ass, go figure. it isnt because of his 30 skills. a 29 or 28 will have a pretty damn good chance against a 30.

the change will make it like this:

a lvl 29 will kick a 20s ass, go figure. his lack of his OH NOES 30 skills arent going to make the difference, a 28 and 27 will still have a chance but itll still be tough.

so the real change that is actually relative that i see is that certain classes receive skills at 28 that outweigh power of other classes 28 skills.
in other words.
mages=useless
priests=useless
rogues=own
hunters=own
warriors=gonna get the crap kicked out of themselves. dunno if anyone else saw that yet.

i get it by now. you're not gonna change it. its a difference of opinion. and yeah, my idea has its problems as well. leading me to believe that nothing is gonna be perfect. i just think that its better than the solution you're giving.

i hope 20-29 bg doesnt suck as much as i think it will. and no im not saying all this because im crying about my twink, i dont give a $!@%. ill just make another one for 29. im saying it because 21-30 was FUN. its the only point in the game in which i made friends on both sides of the fight. 15 bucks a month for fun is fine by me. we'll see.


A 26 will have a better chance against a 29 than a 27 will have against a 30, even though the level range is the same -- and that is due to the ability gain precisely. That is the point I am making.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647095
Poster: Caydiem at 8/27/2005 9:04:22 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
I'm not sure how much WSG you play, but let me address just the barest basics of WSG strategy: Nothing matters except the flag. That means stopping your flag while moving and moving their flag. Emphasis on stopping your flag from moving because any equal force of attackers will be able to take the flag from a number of defenders.

So while it's very impressive that a number of these abilities exist, it changes very little in the fact that movement speed is the base factor in moving/stopping the flag. The Horde can and will dominate 20-29 because of it when facing an equal opposition. Druids can and will continue to dominate, albiet in a new bracket, due to thier nigh immunity to root/snare in their insta-cast movement form (not to mention stealth & sprint).

Address this, please. I'm in a 20-29 game, I'm 10 people on Alliance defense. The shaman gets the flag and gets a 4s head start thanks to Earthbind. How to I catch him?


I play a lot of WSG, actually.

In that particular case, I'd make sure I had good defense -- outside as well as in. Plant a rogue and a hunter (two of the most popular classes and thus good odds of having them in the game) in the flag room -- rogue on the flag itself -- for a little trap-and-stun action. Concussion shot on the Shaman as well as Crippling Poison (may not last long, but it'll slow them down briefly, and you'd be surprised how many don't actually cure it due to their focus on getting out of the base ASAP).

Have a character or two outside (perhaps Rogue, for Sprint) watching exits. Good communication is key so they can be in position should the shaman runner hit an exit.

I've stated the developer's stance on Ghost Wolf earlier.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647124
Poster: Caydiem at 8/27/2005 9:14:36 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
Caydiem, you do know that every single thing that you listed is a choice for anyone in the previous 21-30 level as is in the new 30-39 level. An arguement that level 30s have an advantage over the level 29s etc. can be applied to the 39s vs. the 30s.

As it is a choice to get engineering to 265 at a level 30 it also is a choice to get it to 265 at a level 39. And if its so easy to level up, why would any of this even be a factor, considering everyone could get these same skills you listed and we'd all be happy.

And again, 21-30 WSG was played only for fun whereas the 60s in WSG played for honor. Why change all areas because of a mount and epic items? The agruement that the devs want to make the sections look neat X1-X9 is laughable. Why compromise player enjoyment for looks.


Those engineering items are available at level 30; they can be used, and often will be. The rocket boots, for example, can make a huge difference in Warsong.

The 30-39 bracket contains people who have the abilities I listed, with no exceptions (referring to the class abilities, not professions). The 21-30 bracket has nine levels of character development where those abilities are not available, and only the top tier where they are available for use. The abilities I listed are class defining and provide a large gap in the relative power between 21-29s and 30s. This is not the case in 30-39, where players do not have access to the level 40 class-defining abilities and thus the relative power is far more even across the board. Therein lies the difference.

I'm not certain what point you're trying to make about the "choice" portion of your post.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647218
Poster: Caydiem at 8/27/2005 9:15:36 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
I would rather have a mage incase you get larger groups because its rare for just 1 person to try to grab the flag


I'm not saying those are the only people I'd want, but those are the classes I'd be after for flag protection. Naturally I'd want a pretty heavy defense. ;)
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647225
Poster: Caydiem at 8/27/2005 9:21:13 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
An equal team consisting of a Shaman who doesn't cure poison himself probably doesn't have any defense besides a warlock sitting in the room with his imp, yes? Regardless, if the devs somehow feel that GW's monopoly on sustainable speed on 20-29 isn't game breaking, we'll have to agree to disagree.

How about druids in 30-39? Cannot be dispelled. Will not stay snared/rooted for more than 1s if the druid knows the game (and will very quickly become immune to both if defenders are in place). Heck, I don't have to explain this to you. How do I stop em? Because we deal with it every day in 21-30, and frankly, it's just easier to hope they get to their base and don't pass to a Warrior or some other high HP class. Am I required to have a rogue on my team to stop Druids?


If a Druid is running in Travel Form, they're probably running alone. I've found that persistent Hunters (with a guard or two to distract anyone set on dazing the chaser) can take down a running Druid with consistent use of Concussion Shot and pet irritation. Mid-field Warriors, if they're on the ball, can also knock the wind out of a Druid's sails.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647268
Poster: Caydiem at 8/27/2005 9:44:03 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
I mean anyone (regardless of level in 21-30) can chose to get their engineering to 265, and anyone can chose to become level 30 to obtain these 'class defining abilities' You're answering one question (what do the level 30s do know) with an answer you won't give to the current level 21s (what do we do against the level 30s who are owning us at WSG), the answer you are giving is: level up.

You said it was not meant for people to stay at a certain level just to pvp (Why - who knows), but you yourself admitted to having a level 50 character for the sole purpose of WSG. At 50 it might be a bit different to understand than at 30, but the fun is still being ruined and it's excuse is a hypocritical answer.


Actually, the items I listed are Gnome and Goblin Engineering items -- the specialization is available at level 30 and no sooner. Research it if you're unsure. :)

My level 50 does not exist "for the sole purpose of WSG", thank you. I enjoy playing WSG and had a character in a level bracket I enjoy, so I haven't levelled him -- but understand that I also haven't a) tricked him out to have the ultimate gear at 50, b) had his gear enchanted. He's a normal level 50 character simply paused on his journey to 60, which will resume after the patch.

Your accusation of hypocrisy is interesting but baseless, in my opinion. I understand that WSG is fun in the lower level brackets and I've enjoyed it myself, but at the same time, I also understand that there was a power disparity across the board (Crippling Poison 2, for example -- something my rogue uses in ample amounts in WSG -- is available starting at level 50 and reduces speed down to 30% of normal, which is HUGE when preventing runners from getting away.) and welcome the new changes. I recognize that the old way did have its fun parts and still understand and welcome the upcoming change. How is that hypocritical, exactly?
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647451
Poster: Caydiem at 8/27/2005 9:45:38 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
Consistant use of CS? 12s cooldown. Assuming the Hunter catches the druid out of the front gate, it's CS -> Shift -> Shift -> /wave. I can't catch a druid on my 60 Hunter without mounting. 10% movement speed is a good bit of distance over 10s, and this is assuming the Druid decides not to Moonfire you in between those shifts, dazing you.

Midfield Warriors and Rogues can catch a Druid - Momentarily. Charge, hamstring (rage permitting), Shift Shift /wave. The only class that intercept and keep up is a Rogue (once every 5m), and if you have just one point in Natures Grasp, guess how long I'll be behind you? Root, Vanish, break steath, and by the time I'm back on you I can hit you what, for 3s?

These are not even perfect situations I'm describing. The fact is that while the druid is running towards their base they are running towards reinforcements and anyone who can keep pace is running away from them. Those same attackers you just smushed while the druid was snagging the flag are rezzing and prepping to meet your Druid/Hunter/Rogue midfield with a special, edged suprise. Your team is still passing the tunnel and yelling "Stop the flag".


*shrug* I've had a good Hunter team run me down pretty well.

Remember, too, that a great deal of the Druid flag running prevention takes place in the flag room itself. With a hard-hitting defense, odds are that Druid isn't going to live long enough to Dash out and shift.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647462
Poster: Caydiem at 8/27/2005 9:48:12 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
I wasted my time reading this. This whole game is about twinking out characters, if it wasn't people wouldn't still be playing. Stop kidding yourselves and give the customers what they want, YES, WE ARE CUSTOMERS PAYING FOR A SERVICE. Maybe that should fit somewhere in the developer's logic?


You are customers paying to play a game designed by the employees of Blizzard Entertainment, not your fellow customers. The developers have listened to your feedback, but they will make changes to the game based on the big picture and the direction they feel is best to take. If that comes from a player suggestion, fantastic! If some players don't agree, they will listen (and they have), but they do not have to bend to the will of those dissatisfied if they feel the aspect in question should be changed for the betterment of the game.

That is the case here.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647472
Poster: Caydiem at 8/27/2005 9:59:56 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
Thats a really fancy way for saying, if you don't like the way the development team is doing things, you can just stop playing, or you can put up with the changes and just deal with them ;)

The change for me is not going to stop me from playing, just change how I do. Again, as I stated a few times now, it is not the change itself, it is the reason for the change, as the change itself causes the very imbalance they are changing for ;)


No. That is a fancy way of saying, "You can express your feedback and the developers will listen, but listening to feedback does not always mean they will reverse the decision."

[ post edited by Caydiem ]


- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647511
Poster: Caydiem at 8/27/2005 10:05:33 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
First, anyone from 21-30 can reach 265 engineering (I wasn't clear enough, but anyone can level their character to 30, chose engineering, and then get it to 265) if they want to.

About your hunter, I guess 'solely does WSG' is more appropriate, and the reason I wrote that wasn't about the point of you having a 50 character for WSG, but it was to ask if you understood the difference between WSG for fun, and WSG for items and honor.

My accusation of hypocrisy was aimed towards the answer you have give (level up if you don't like the bracket changes) and the answer you don't (level up if you think it is an unfair not to be level 30). I agree that there are differences for anyone at any certain level, but again everyone has the option to all of those advantages with two simple words, level up. What you stated isn't hypocritical because there's no way for it to be (Okay people have HGUE advantages at certain levels - nothing to do about that or anything to say to make it hypocritical), but that wasn't what I was saying was hypocritical.


Hiroko, yes, anyone can get to level 30. The point is that the Battleground isn't only for level 30s. It's currently for levels 21-30, and the highest level therein -- as with all X0 levels in this case -- provides a large power gap between that and all other levels in that bracket. Again, I fail to see your point here. You have a choice to level up to 30, yes. You have a choice whether or not to play Battlegrounds entirely. I fail to see how either statement applies to the situation.

As far as the hypocrisy statement, kindly clarify -- at this point I am still unsure as to what, precisely, you're saying is hypocritical.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647527
Poster: Caydiem at 8/27/2005 10:28:12 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
What is hypocritical: The answer to 30s angry at the changes is to level up, while there is no answer to level 21-29s complaining that level 30s ruin battlegrounds, when the answer could just as easily be, level up.

And my point, although I've had to change what I'm talking about with more and more posts, is that 21-30 WSG was played solely for fun and there is no reason to change it to make it any less fun. (you asked how is 31-39 BG not fun anymore) and I answered because fun stops when you have to put in more money and a lot more time into a character you play for a certain bracket in WSG. The brackets that don't need to be changed, shouldn't (regardless of what looks neat or not).


Herein lies the difference.

Level 21-30 Battlegrounds provide a larger power disparity than the new level 20-29. Regardless of whether or not more people level to 30 to make it more "fair" in their minds, that disparity will always exist for those just coming in. The 20-29 and 30-39 brackets will be more fair regardless of whether or not someone is just "playing through" on their way up to 60 or a "career" low-level WSGer, staying at the top of their bracket.

The designers have ruled that all brackets do need to be changed to account for this power disparity, despite your opinion on the relative fun of the situation. It isn't a matter of what looks "neat", it's addressing the power issue that I've explained time and time again in this thread. Yes, this means that the career WSGers who like to stay in one bracket will have to reach a new top level or make a new character to participate in a lower one if they want to be at the top of their game, but that goes back to the "not supported" method of play. You can do it, and that's fine, but the developers are not going to accomodate that playstyle.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4647743
Poster: Caydiem at 8/28/2005 3:05:27 AM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
what's Caydiem is saying here is that he understands that some people prefer the 21-30 bracket. he's also saying that it's not intended for people to twink toons.

even if the brackets change people will still twink toons, as a matter of fact i'm rolling a lvl 29 now just to play in the new WSG.

"the logic you present has already been passed along to the develepers, and THEY (THAT'S RIGHT READ IT, HE SAID "THEY") have no desire to keep the 21-30 bracket intact.

don't we the players pay those devs to make a game that we want to play, because i'll be completely honest now, i don't really care what THEY desire, i'm the one paying money to play this game and if i wanna make twinks and play in the 30 bracket then that's what i should be able to do.

un-leveling service would require a great deal of extra work, he says. as if changing it doesn't require a great deal of extra work. and the total time that people will spend lvling/relvling toons will be far more than what it would take them to "un-lvl" us i'm guessing. but really i could be wrong here.

Caydiem, i know that you only work for a company and must keep your views inline with what the company wants. but i'm a player and i as the people that play in that bracket are indeed part of your game population and that you should seriously take into account that we would like to keep that bracket, devs be damned. Who would we have to speak with to keep that bracket the same??? Cause it obviously isn't anyone that works for blizzard.


I'm saying that the twinkage is not a supported means of playing the game (as in the developers have no plans to make accomodations and design features for those who twink), not that twinking is something we're trying to squelch. Never once have I stated that the brackets are being shifted due to the twinking, and in fact I have stated several times that I'm well aware that twinks will happen in the new brackets, and that's fine.

However, a twinked 29 will have far less power, relatively, than a twinked level 30. It is that level range imbalance that we're fixing, as I have said time and time again. It has nothing to do with twinking.

The twinking arguments arise when players have asked me to propose new brackets that will preserve their current style of play. I have taken this feedback to the developers and they have come back with what I have explained in this thread.

De-levelling would cause a wealth of other balance issues not necessarily related to Warsong Gulch -- it would affect every aspect of the game, and that balance nightmare is indeed far more work than shifting the level requirements for Warsong. There are no plans to provide a service that removes experience from your character. If you wish to be top of the game once this patch goes live, you can tailor your characters to fit the new brackets.

You are paying to play World of Warcraft, a game designed by the minds at Blizzard Entertainment. You are not paying for a game designed by a democracy consisting of the playerbase. We welcome feedback, we do listen, and we have made changes in the past due to player feedback; however, the feedback has been weighed in this case, and we are keeping the brackets as proposed in 1.7. The designers will continue to make decisions based on what they feel is best for the game, and that is all there is to it.
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4649785
Poster: Caydiem at 8/28/2005 3:27:35 AM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
Caydiem, first of all how exactly can you achieve 255 engineering at lvl 30?! The fact that im the only person that seems to be questioning this leads me to believe 1 of 2 things. Either 1. The CM along with all the players posting dont have a clue what they are talking about (due to the fact that you didnt mention the goblin rocket helm perhaps you been saying 255 by accident?) or 2. I SERIOUSLY been missing out on a extra 15 engineering in which case my ignorance is showing mighty strong at this moment and I am probably being laughed at =). In the game I been playing the maximum is 225 for gnomes the maximum is 240. Also the gnome rocket boots, and the harm prevention belt probably shouldnt have been listed in your argument since the gnome rocket boots hardly work for more than 4 seconds and the harm prevention belt can take you out of an important situation and will definately drop the flag if it glitches.


Even a CM can typo. I meant 225 and will go back and fix it.

My Goblin Rocket Boots have been an incredible boon when I've played. You do give some situations where they can fail, and yes, that can happen, but they also provide an advantage.


Q u o t e:
Another thing is, your posts are just like many others you list the key abilities you get at lvl 30 and say "Classwise, 21-point talents are achievable, increasing the power of the individual character considerably" before I continue I have to say your list is kind of ridiculous the fact that you included "Demonic Sacrifice (talent)" as a "choice effects that are nice to have in PvP" leads me to believe you need to get more sleep at night ;)


Demonic Sacrifice is situational but can be highly effective. I don't play a warlock but I have seen it used to good effect in PvP around the office here.


Q u o t e:
Now back to that key abilities at lvl 30 and the following paragraph:
"I understand that many of you have enjoyed your time in the Battlegrounds in the 21-30 bracket, but that does not change the fact that the large power gap between levels 21-29 and level 30 exists. The new level brackets do make it more fair for everyone involved. "

To me all your doing is increasing the domination rogues, shamans, and priests have. Sure they lose some stuff, even the rogue loses kidney shot. My future lvl 29 rogue will dominate the lowest bracket battlegrounds make no mistake about it maybe ill post a video for you caydiem =) then you can respond with "However, a twinked 29 will have far less power, relatively, than a twinked level 30" (Which btw once again your thinking of the individuals power rather than how it compares to other classes. You should have been on the UO dev team you would have been really helpful there.)

Regardless of the changes im a really fast leveler and I can always replace my gear its really not a problem however my problem with this system is not the whole "twink or balance" or anything similar to what you been discussing.. my issue is the population. The lvl 21-30 is currently an extremely popular bracket on many of the servers I have chars on. Majority of those players are level 30 and they will have a decision to make on advancing to lvl 39, rerolling to lvl 29, or just stop playing low level BG. Anyway you look at it.. the lowest bracket would lose population and we are going to recieve this increased queue time because you believe lvl30's have an advantage? Sure a month (or few months) down the road when people start locking their chars at lvl 29 (assuming the lvl 39 BGs arent insanely popular in which case the low lvl BG's are screwed) queue time may restore to normal but you're still screwing the population.

I don't know everything about the BG holidays coming up. I hope your right and it will make BG more desirable for the low level bracket but im just going to take a guess and say it won't.


I assure you the developers did look at the abilities in the 20-29 bracket before making this decision and were still happy with the result. I was only stating why level 30s have a significant power advantage as-is, since someone alluded to the notion that their was none. Again, I understand that some people will have their playstyles uprooted, and to them I apologize, but this is still considered the best course for the game as a whole.

[ post edited by Caydiem ]


- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4649870
Poster: Caydiem at 8/28/2005 10:43:57 AM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
I'm going to stand by my statements. WSG 21-30 is balance no matter what people said. It is why a lot of people play it, love it and why a lot of people are fighting for it in the forums. Most of the engineering items are not bind on pick up. They can be used by a 20+ and they don't have to choose goblin or gnomish.

I'm pretty sure this is not a discussion. Cay is pushing her own ideas or the devs ideas to us. She does not recognize other people's points of view. This thread is basically one big propaganda on why 20-29 is more balance than 21-30. Of course if you play wsg 21-30, you will realize 21-30 is balance and 20-29 isn't. So no matter how many arguments we put in this thread, she will just say that level 20-29 is more balance, this is what the devs want so deal with it.

Blizz must be afraid that they will lose customers over this cause a lot of people did threaten to quit. I know for a fact a lot of people will quit. They must have told the CMs to spread propaganda about how 20-29 is a lot better than 21-30 so that people will give it a chance and stay rather than cancelling their accounts.

This is the only logical thing why the CMs are trying to say 20-29 is more balance. A lot of horde already said it isn't balance. A lot of alliance already said it isn't balance. So why would the CMs say it is balance when clearly it isn't.


It was a discussion.

I went to the developers around the time of the first post you were active in, presenting both your and others' feedback regarding the change. I explained that there were some players that enjoyed playing in the 21-30 bracket and had tailored their characters to fit that range. I described how many of these people were of the mindset that the 21-30 was balanced. I brought up the subject of Ghost Wolf without the benefit of Druid's Travel Form. In short, I gave them the feedback that was being given, because that is my job.

The developers returned with what I have given you. They recognize that there are people who tailored their characters to fit the 21-30 bracket, but those characters can be levelled up to 39 or a new character levelled to 29 if they wish to continue that particular style of play, since it isn't actively supported and the suggested solutions would only serve to unbalance the game. They have weighed the new lineup of abilities in comparison with the old, have experimented with it, and are of the mindset that 20-29 will provide an engaging challenge for both sides (I go into Ghost Wolf earlier in this thread if you want to read it).

Winterbleed, this isn't some campaign to pull the wool over your eyes. They didn't tell me to focus on this in any capacity. The reason why I am is that there is a small subset of players who is concerned about this change, and I am doing what I can with the information I'm given to explain why it's being done. That is my job. I'm seeking to assauge concerns and give answer to the burning question: "Why?"

Now, since I spoke with the developers about this I have not seen one new argument or point presented that would cause me to return to them about it, as our initial coverage was fairly extensive, nor has the situation changed in other community-based ways; I am not, therefore, going back to the developers with the exact same issue when nothing has changed about the question or situation at all; there are a plethora of other issues to be answered, and we need to make the best use of their time.

It is your opinion, Winterbleed, that the 21-30 bracket is balanced as is. You have voiced this opinion as feedback. I have taken said feedback to the developers. The developers, the ones who designed the Battlegrounds and classes in the first place and do have characters at all levels (and do play in all brackets, thereby), are of the opinion that the complaints levied do not outweigh the imbalance present in its current iteration, and the new brackets (yes, they were tested) should be more balanced for all in general.

I did take your suggestions to the designers, but they're allowed to say, "No."
- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4652079
Poster: Caydiem at 8/28/2005 1:14:56 PM PDT
Subject: Re: Blue: WSG bracket changes: constructive i *edited post*
  

Q u o t e:
What you say could be true Cay. It probably is. You took all of our ideas and presented it to the devs and they said no. You are doing your job no matter if what you say is true or not.

There's just something that do not add up. I have pretty much a wide diverse of characters in WoW. I pretty much visit every class forums waiting for feedback when the class is in the spotlight. Even for the smallest feedback, I could be waiting for weeks. Sometimes there won't be a feedback in two weeks since the CMs need time to talk to the devs. I understand that feedback requires time so I wait patiently.

When all these things started in another thread about wsg 21-30 changing back to wsg 20-29, a lot of people oppose to it presented you with a lot of ideas of how this is not balance. You told us your job is to represent the playerbases ideas and not to push your own. So you took our feedback and gave it to the devs. So I said, we will sit down and wait for a reply.

You came back 2 hours later and just said that the Devs said No. It doesn't add up. It took CMs weeks to come back to us for a simple feedback in a lot of class forums. You came back in two hours. Are you sure you discussed all the ideas of the players back to the devs? I thought these things takes time, sometimes even weeks and yet you come back in 2 hours.

It just doesn't add up.


Yes, I am sure that I discussed all the ideas presented with the developers. Class discussions are scheduled meetings where we sit down and go over more or less everything, point by point. They are far more complex, since generally people have a variety of stances on a given issue and there are many to cover. Also, in all honesty, the class discussions and thereby class changes affect far more people than this particular issue, carrying a gravity of sorts.

This was one issue with two basic stances from the community and not many points to cover -- in all honesty, your "lot of ideas" boils down to maybe three or four. The developers had already seen the threads and read the arguments themselves (since it was one or two threads as opposed to the veritable hundreds polled before a class meeting). Thus it was a simple matter to ask them about their stance on this one issue (class discussions cover a multitude of issues), bring up the points that you folks did, get their response, and return in a reasonable amount of time.

My addition seems to check out, actually. :P

EDIT: Mojaju, I've already addressed the "why can't they just level up?" argument earlier in the thread.

[ post edited by Caydiem ]


- Caydiem -
/moo
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4644361&p=#post4653387

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