Poster: Gheddin at 8/17/2005 8:56:20 AM PDT Subject: Diablo II Itemization - Learn From It |
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There are obviously a lot of things that Blizzard got right in Diablo II. Hell, there are a lot of things from Diablo II that were carried over into World of Warcraft. One thing that they lost track of, though, was the way that high end items dropped. That is to say, the "named" items, whether they were set or unique pieces, were not QUITE as good as the truly high-end rares.
Rares, of course, were randomly generated items of (hopefully) outstanding quality. It was the randomness of the drops that made itemization in Diablo II interesting, and helped the game avoid the "cookie cutter" item syndrome that so many games go through. Eventually, everyone learns what the "best" item is for a given class and a given build at a given level, and shortly thereafter either you have an Arcanite Reaper, or you are "gimp". Every character using the same builds and the same weapons in the same ways. . . if I'd wanted that, I'd have stayed with Final Fantasy XI.
There's still time to fix this before itemization gets too firmly locked in place. In six months, maybe a year, it won't be possible anymore. The gear market will be too flooded with blues and purples and (perhaps) oranges here and there. Rather than uber-buff greens, though, I'd suggest a new class (color) of weapons. Perhaps you could re-adopt the classic Diablo II yellow color. Call them "Ancient Weapons" or something of the like. But for cripes sake, randomize some high end stats before we all become walking clones of each other.
Please, Blizzard, before the game becomes a total race for every character to be identical to every other character, re-introduce the concept of random drops as being worth considering.
Yeah, you know me.
http://www.adennak.com
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| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4494424&p=#post4494424 |
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Poster: Ordinn at 8/17/2005 9:37:13 AM PDT Subject: Re: Diablo II Itemization - Learn From It |
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We are always looking for ways to improve World of Warcraft. Since items play a huge roll in the game, it makes sense that we will continue to improve and add new features to items and equipment in the future...
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| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4494424&p=#post4494892 |
Poster: Ordinn at 8/17/2005 9:37:13 AM PDT Subject: Re: Diablo II Itemization - Learn From It *edited post* |
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We are always looking for ways to improve World of Warcraft. Since items play a huge role in the game, it makes sense that we will continue to improve and add new features to items and equipment in the future...
Edit: Continued a few pages down
Edit: I like butter with my roll[ post edited by Ordinn ]
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| | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=4494424&p=#post4494892 |
Poster: Ordinn at 8/17/2005 2:30:30 PM PDT Subject: Re: Diablo II Itemization - Learn From It |
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Q u o t e: He's more machine than man now really.
You have no idea.
I just want to clarify: A lot of the cool item ideas from D2 that you discuss in this thread wouldn't necessarily work in World of Warcraft. We think having more random items would be cool, but we like the way the item economy and distribution of high end items currently works in World of Warcraft. However, some cool new things could be introduced to add a dynamic feel without breaking what we have now. We try to keep the good and leave the bad. Like item customization…
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