Poster: Jacce at 6/28/2005 11:02:00 AM PDT Subject: Fix Rogue Poisons in BG |
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Ok, I'm not sure if this is being addressed or not, since I haven't read over the patch notes fully, and I'm sure this isn't the first post about this.
Blizzard really needs to fix poisons as they relate to BG. If I apply poisons when I enter the BG, we win/lose, and the BG is over, when I exit the instance, my poisons are gone. Meaning, now I have to keep reapplying everytime I enter/exit a BG. With virtually no monetary rewards in Warsong Gulch, this tends to add up.
Please sign this if you rogues think this should be fixed in the next patch. This seriously burns up our poisons if a lot of us rogues are Warsong Gulch junkies.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=3792282&p=#post3792282 | | | Poster: Tyren at 6/28/2005 11:25:15 AM PDT Subject: Re: Fix Rogue Poisons in BG |
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Please keep in mind that for the most part, most battlegrounds last longer than 30 minutes, so this shouldn't be a big problem most of the time.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=3792282&p=#post3792724 | Poster: Tyren at 6/28/2005 11:39:26 AM PDT Subject: Re: Fix Rogue Poisons in BG |
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I should provide some background on this issue:
We are aware of poisons breaking, and that it is not limited to battlegrounds, the latest word we have from the devs is:
Poisons breaking on port
While the developers would very much like to allow poisons to remain intact when you port (enter/exit instance, teleport, travel between continents), this feature is not currently planned for implementation due to a technical limitation with temporary item enchantments. We do want to reevaluate this issue at a later time, but no change is planned for the time being.
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The problem is a technical limitation due to the way temporary enchantments are programmed, and the designers are working with the programmers to address this issue, but it'll take a great deal of reworking (even though it would seem like a simple fix), so I can't offer up a solution to this issue. I can however, bug the devs about it repeatedly. :)
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=3792282&p=#post3793031 | Poster: Tyren at 6/28/2005 11:25:15 AM PDT Subject: Re: Fix Rogue Poisons in BG *edited post* |
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Please keep in mind that for the most part, most battlegrounds last longer than 30 minutes, so this shouldn't be a big problem most of the time.
Second post found on page 2:
I should provide some background on this issue:
We are aware of poisons breaking, and that it is not limited to battlegrounds, the latest word we have from the devs is:
Poisons breaking on port
While the developers would very much like to allow poisons to remain intact when you port (enter/exit instance, teleport, travel between continents), this feature is not currently planned for implementation due to a technical limitation with temporary item enchantments. We do want to reevaluate this issue at a later time, but no change is planned for the time being.
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The problem is a technical limitation due to the way temporary enchantments are programmed, and the designers are working with the programmers to address this issue, but it'll take a great deal of reworking (even though it would seem like a simple fix), so I can't offer up a solution to this issue. I can however, bug the devs about it repeatedly. :)[ post edited by Tyren ]
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