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Poster: Kalgan at 3/9/2005 10:47:54 AM PST
Subject: Re: Honor System Server Imbalance
  

Q u o t e:
How is this relevant in the least?

The PvP honor ranking system, as described, is a percentile distribution. When comparing server to server, they each have unique populations. So, your PvE server, with 'limited' PvP opportunities will still have the same 0.1% rank 14s as the PvP server does. The difference is that the honor points to achieve 14 on the PvP server will be substantially higher.

If anything, PvE servers will have an easier time achieving their rank goals if only because a much higher share of their points would come from Battlegrounds where things are more balanced and structured than the killing fields of Hillsbrad over on the PvP server. The last statement, of course, is complete conjecture on my part and could easily be wrong.

Edit: In case you misread it -
"We are also aware that it breaks the sense of immersion in the game to have a top heavy system with more higher-ranked players than lower-ranked ones. The system is thus designed so that most players will be settled into the "enlisted" ranks, while each successively higher rank will be populated by fewer and fewer players. The highest rank of 14, for example, will only be occupied by the top 0.1 percent of players (one in every one-thousand characters). You'll need to fight furiously and honorably to climb up the ranks of our PvP system and keep it up to stay there."


Correct. All that matters is that you out-perform other players on your server on your team (horde/alliance).
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=1863171&p=#post1863969

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