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Poster: Tacitucs at 1/9/2006 2:59:00 AM PST
Subject: Why is ZG so dang hard?
   My guild is new to endgame content , but i think we did our homework fairly well, and try to execute various strats as best we can but christ... we wiped like 10 times on the spider boss... probably just as many on panther.... O.o

Really seems like a HUGE difficulty increase (and hell the ZG drops arent even all that great)

Is this a common concern or do we just suck?
Hiya! From Detroit , Mi
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=301151&p=#post301151
 
Poster: Tigole at 1/10/2006 8:36:05 AM PST
Subject: Re: Why is ZG so dang hard?
   There are a few encounters in ZG that are tuned a little bit too hard right now. Arlokk and Thekal come to mind. We'll be slightly toning these down in an upcoming patch.

With that said, I think lots of people have trouble converting over to Zul'Gurub from Upper Blackrock Spire. The reason for this is because people bring 15 players into UBRS, which was never the intended cap of that dungeon. That dungeon is tuned to be completed with 10 players.

In our upcoming expansion, The Burning Crusade, we're going to do our best to smooth out the curve a little bit from 5 to the raid game. For example, the current thinking on the table is that Karazhan is going to be an epic 10 man dungeon (raid so it will save progress). Of course, this is just the IDEA on the table. Please don't take at ias a promise.
  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=301151&p=#post302912
Poster: Tigole at 1/10/2006 8:36:05 AM PST
Subject: Re: Why is ZG so dang hard? *edited post*
   There are a few encounters in ZG that are tuned a little bit too hard right now. Arlokk and Thekal come to mind. We'll be slightly toning these down in an upcoming patch.

With that said, I think lots of people have trouble converting over to Zul'Gurub from Upper Blackrock Spire. The reason for this is because people bring 15 players into UBRS, which was never the intended cap of that dungeon. That dungeon is tuned to be completed with 10 players.

In our upcoming expansion, The Burning Crusade, we're going to do our best to smooth out the curve a little bit from 5 to the raid game. For example, the current thinking on the table is that Karazhan is going to be an epic 10 man dungeon (raid so it will save progress). Of course, this is just the IDEA on the table. Please don't take at as a promise.

[ post edited by Tigole ]

  http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=301151&p=#post302912

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