Poster: Chalon at 11/23/2005 3:06:42 PM PST Subject: Kuranaxx and General Rajaxx bugs/thoughts |
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Kuranaxx seemed fine as a fight. Didn't encounter any bugs really...his aggro range might be a little big, though. Difficulty level seems fine.
Can't really comment about the General Rajaxx difficulty, since someone started the event before we were ready, so basically we just had a really long and slow wipe through all the waves and finally to Rajaxx :P.
The aggro on the helper NPCs seemed to be a little flaky, though. The wave of enemies would run past all the NPCs, aggro onto a few random people, and then after a bit the NPCs would see the enemies and start fighting. I imagine the NPCs are supposed to engage the wave when it gets to them.
General Rajaxx didn't seem to reset correctly. When we finally wiped to him, the waves of adds all respawned, but the helper NPCs that start the event did not.
Raid Leader, ER
http://www.eternalreign.net
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=242935&p=#post242935 | | | Poster: Tigole at 11/23/2005 4:13:19 PM PST Subject: Re: Kuranaxx and General Rajaxx bugs/thoughts |
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There is a known bug with the first boss. His sand traps are currently spawning based on proximity when they should be spawning based on random target. This will be fixed in a build next week on the PTR.
Rajaxx still has some kinks that need to be worked out. Our current feeling is that the encounter is too easy.
The Moam encounter still needs lots of tuning. The encounter is too hard right now. His adds should be 60, not 63.
Ossirian is too difficult at the moment. We'll be fixing a number of bugs related to that encounter next week.
Thanks for the feedback. Keep it coming.
| | | http://forums.worldofwarcraft.com/thread.aspx?fn=wow-dungeons&t=242935&p=#post243037 |
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