Poster: Tigole at 9/2/2005 4:00:21 PM PDT Subject: Regarding Chromaggus - 9/02/05 |
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Chromaggus has 5 breath attacks from which to choose (one from each of the 5 dragon aspects). Once you are locked to a Blackwing Lair instance (you get a RaidID once Razorgore dies), Chromaggus selects which two breaths he is going to use. Currently, he is always defaulting to the same two breaths because of a bug. The bug has been fixed in the 1.7.0 build. What this means is that after the 1.7.0 patch, players will begin to see his other breaths. These are not "new" and were not added to "nerf" the encounter. In fact, some of the earliest guilds to fight Chromaggus (when his breaths were working) have seen these other breaths in action.
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Poster: Tigole at 9/2/2005 8:03:14 PM PDT Subject: Clarification |
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Q u o t e: Question: Is there a software reason (like a limited number of attacks per mob) for selecting two of the five breaths, or was it just to make it more "interesting"? Why not simply have all five in action?
We're not limited. We could have chosen to have him unleash all 5 of his breaths in any given encounter. One of the goals of the design was to create an encounter that had the possibility to feel different from one week to the next. We wanted there to be an element of randomness to the encounter. But we wanted guilds to be able to overcome that randomness by figuring out how to deal with the different breath combinations. Blackwing Lair is intended to be very challenging. In this case, we're not just asking you to master a single encounter but rather master the various combinations that are possible within the encounter. It's not infinitely random.
Five breaths in action would have also been cool. But it doesn't have quite the same effect as a guild having to be able to adapt week to week.
Hope that answers your question.
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